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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_attack.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_attack.h')
| -rw-r--r-- | game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_attack.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_attack.h b/game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_attack.h new file mode 100644 index 0000000..dc19cdf --- /dev/null +++ b/game/server/tf/halloween/merasmus/merasmus_behavior/merasmus_attack.h @@ -0,0 +1,63 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// +// +//============================================================================= +#ifndef MERASMUS_ATTACK_H +#define MERASMUS_ATTACK_H + +//--------------------------------------------------------------------------------------------- +//--------------------------------------------------------------------------------------------- +class CMerasmusAttack : public Action< CMerasmus > +{ +public: + virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction ); + virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval ); + + virtual EventDesiredResult< CMerasmus > OnStuck( CMerasmus *me ); + virtual EventDesiredResult< CMerasmus > OnContact( CMerasmus *me, CBaseEntity *other, CGameTrace *result = NULL ); + + virtual const char *GetName( void ) const { return "Attack"; } // return name of this action + +private: + PathFollower m_path; + + Vector m_homePos; + CountdownTimer m_homePosRecalcTimer; + void RecomputeHomePosition( void ); + + CountdownTimer m_attackTimer; + + CountdownTimer m_grenadeTimer; + void RandomGrenadeTimer(); + + CountdownTimer m_zapTimer; + void RandomZapTimer(); + + CountdownTimer m_bombHeadTimer; + CountdownTimer m_tauntTimer; + + CHandle< CTFPlayer > m_attackTarget; // the victim I'm momentarily attacking + CountdownTimer m_attackTargetFocusTimer; + bool IsPotentiallyChaseable( CMerasmus *me, CTFPlayer *victim ); + void SelectVictim( CMerasmus *me ); +}; + + + +//--------------------------------------------------------------------------------------------- +class CMerasmusTaunt : public Action< CMerasmus > +{ +public: + virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction ); + virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval ); + virtual void OnEnd( CMerasmus *me, Action< CMerasmus > *nextAction ); + + virtual const char *GetName( void ) const { return "Taunt"; } // return name of this action + +private: + CountdownTimer m_timer; +}; + + +#endif // MERASMUS_ATTACK_H |