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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/func_suggested_build.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/func_suggested_build.cpp')
-rw-r--r--game/server/tf/func_suggested_build.cpp340
1 files changed, 340 insertions, 0 deletions
diff --git a/game/server/tf/func_suggested_build.cpp b/game/server/tf/func_suggested_build.cpp
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+++ b/game/server/tf/func_suggested_build.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#include "cbase.h"
+#include "func_suggested_build.h"
+
+#include "tf_shareddefs.h"
+#include "tf_obj.h"
+#include "triggers.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+enum
+{
+ kObjectType_Any,
+ kObjectType_Sentry,
+ kObjectType_Dispenser,
+ kObjectType_TeleporterEntrance,
+ kObjectType_TeleporterExit,
+};
+
+enum
+{
+ kSpawnFlag_BuiltObjectNeverDies = 1 << 0,
+};
+
+class CFuncSuggestedBuild : public CBaseTrigger
+{
+ DECLARE_CLASS( CFuncSuggestedBuild, CBaseTrigger );
+public:
+ CFuncSuggestedBuild();
+
+ DECLARE_DATADESC();
+
+ virtual void Spawn( void );
+ virtual void Precache( void );
+ virtual void Activate( void );
+
+ // Inputs
+ void InputSetActive( inputdata_t &inputdata );
+ void InputSetInactive( inputdata_t &inputdata );
+ void InputToggleActive( inputdata_t &inputdata );
+
+ void SetActive( bool bActive );
+ bool GetActive() const;
+
+ bool MatchesObjectType( int iObjectType, int iObjectMode ) const;
+ bool IsPointInArea( const Vector &vecPoint );
+ bool IsFacingRequiredEntity( CBaseObject &baseObject ) const;
+
+ void OnBuildInArea( CBaseObject& baseObject );
+ void OnBuildInAreaNotFacing( CBaseObject& baseObject );
+ void OnBuildingUpgraded( CBaseObject& baseObject );
+
+private:
+ bool m_bActive;
+ int m_iObjectType;
+ string_t m_sFaceEntityName;
+ float m_flFaceEntityFOV;
+ CHandle< CBaseEntity > m_hFaceEntity;
+ COutputEvent m_outputBuildInsideArea;
+ COutputEvent m_outputBuildNotFacing;
+ COutputEvent m_outputBuildingUpgraded;
+};
+
+LINK_ENTITY_TO_CLASS( func_suggested_build, CFuncSuggestedBuild);
+
+BEGIN_DATADESC( CFuncSuggestedBuild )
+ DEFINE_KEYFIELD( m_iObjectType, FIELD_INTEGER, "object_type" ),
+ DEFINE_KEYFIELD( m_sFaceEntityName, FIELD_STRING, "face_entity" ),
+ DEFINE_KEYFIELD( m_flFaceEntityFOV, FIELD_FLOAT, "face_entity_fov" ),
+ // inputs
+ DEFINE_INPUTFUNC( FIELD_VOID, "SetActive", InputSetActive ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "SetInactive", InputSetInactive ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ToggleActive", InputToggleActive ),
+ // outputs
+ DEFINE_OUTPUT( m_outputBuildInsideArea, "OnBuildInsideArea" ),
+ DEFINE_OUTPUT( m_outputBuildNotFacing, "OnBuildNotFacing" ),
+ DEFINE_OUTPUT( m_outputBuildingUpgraded, "OnBuildingUpgraded" ),
+END_DATADESC()
+
+
+PRECACHE_REGISTER( func_suggested_build );
+
+const float kDefaultFacingFOV = cos(M_PI);
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CFuncSuggestedBuild::CFuncSuggestedBuild()
+ : CBaseTrigger()
+ , m_bActive(false)
+ , m_iObjectType(kObjectType_Any)
+ , m_flFaceEntityFOV(kDefaultFacingFOV)
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Initializes the resource zone
+//-----------------------------------------------------------------------------
+void CFuncSuggestedBuild::Spawn( void )
+{
+ BaseClass::Spawn();
+ InitTrigger();
+
+ m_bActive = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CFuncSuggestedBuild::Precache( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CFuncSuggestedBuild::Activate( void )
+{
+ BaseClass::Activate();
+ SetActive( true );
+
+ m_hFaceEntity = gEntList.FindEntityByName( NULL, m_sFaceEntityName.ToCStr() );
+ m_flFaceEntityFOV = cos( DEG2RAD( m_flFaceEntityFOV ) );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CFuncSuggestedBuild::InputSetActive( inputdata_t &inputdata )
+{
+ SetActive( true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CFuncSuggestedBuild::InputSetInactive( inputdata_t &inputdata )
+{
+ SetActive( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CFuncSuggestedBuild::InputToggleActive( inputdata_t &inputdata )
+{
+ SetActive( !m_bActive );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CFuncSuggestedBuild::SetActive( bool bActive )
+{
+ m_bActive = bActive;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CFuncSuggestedBuild::GetActive() const
+{
+ return m_bActive;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CFuncSuggestedBuild::MatchesObjectType( int iObjectType, int iObjectMode ) const
+{
+ bool bPassesCriteria = true;
+ switch ( m_iObjectType )
+ {
+ case kObjectType_Any:
+ bPassesCriteria = true;
+ break;
+ case kObjectType_Sentry:
+ bPassesCriteria = iObjectType == OBJ_SENTRYGUN;
+ break;
+ case kObjectType_Dispenser:
+ bPassesCriteria = iObjectType == OBJ_DISPENSER;
+ break;
+ case kObjectType_TeleporterEntrance:
+ bPassesCriteria = iObjectType == OBJ_TELEPORTER && iObjectMode == MODE_TELEPORTER_ENTRANCE;
+ break;
+ case kObjectType_TeleporterExit:
+ bPassesCriteria = iObjectType == OBJ_TELEPORTER && iObjectMode == MODE_TELEPORTER_EXIT;
+ break;
+ }
+ return bPassesCriteria;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CFuncSuggestedBuild::IsPointInArea( const Vector &vecPoint )
+{
+ Ray_t ray;
+ trace_t tr;
+ ICollideable *pCollide = CollisionProp();
+ ray.Init( vecPoint, vecPoint );
+ enginetrace->ClipRayToCollideable( ray, MASK_ALL, pCollide, &tr );
+ return ( tr.startsolid );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CFuncSuggestedBuild::IsFacingRequiredEntity( CBaseObject &baseObject ) const
+{
+ if ( m_hFaceEntity )
+ {
+ // check to see if the object is facing the required entity in 2D
+ Vector facingDir;
+ AngleVectors( baseObject.GetAbsAngles(), &facingDir );
+ Vector toEntity = m_hFaceEntity->GetAbsOrigin() - baseObject.GetAbsOrigin();
+ toEntity.z = 0;
+ toEntity.NormalizeInPlace();
+ if ( toEntity.IsZero() == false )
+ {
+ float cosAngle = DotProduct( toEntity, facingDir );
+ float cosTolerance = m_flFaceEntityFOV;
+ return cosAngle > cosTolerance;
+ }
+ return false;
+ }
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CFuncSuggestedBuild::OnBuildInArea( CBaseObject& baseObject )
+{
+ m_outputBuildInsideArea.FireOutput( &baseObject, this );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CFuncSuggestedBuild::OnBuildInAreaNotFacing( CBaseObject& baseObject )
+{
+ m_outputBuildNotFacing.FireOutput( &baseObject, this );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CFuncSuggestedBuild::OnBuildingUpgraded( CBaseObject& baseObject )
+{
+ m_outputBuildingUpgraded.FireOutput( &baseObject, this );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool NotifyObjectBuiltInSuggestedArea( CBaseObject &baseObject )
+{
+ const Vector &vecBuildOrigin = baseObject.GetAbsOrigin();
+ int iObjectType = baseObject.ObjectType();
+ int iObjectMode = baseObject.GetObjectMode();
+ CBaseEntity *pEntity = NULL;
+ while ( ( pEntity = gEntList.FindEntityByClassname( pEntity, "func_suggested_build" ) ) != NULL )
+ {
+ CFuncSuggestedBuild *pSuggestedBuild = (CFuncSuggestedBuild *)pEntity;
+ if ( pSuggestedBuild->GetActive() == false )
+ {
+ continue;
+ }
+ if ( pSuggestedBuild->MatchesObjectType( iObjectType, iObjectMode ) == false )
+ {
+ continue;
+ }
+ if ( pSuggestedBuild->IsPointInArea( vecBuildOrigin ) == false )
+ {
+ continue;
+ }
+ // check orientation last
+ if ( pSuggestedBuild->IsFacingRequiredEntity( baseObject ) == false )
+ {
+ pSuggestedBuild->OnBuildInAreaNotFacing( baseObject );
+ return true;
+ }
+ else
+ {
+ // fire off output
+ pSuggestedBuild->OnBuildInArea( baseObject );
+ // "transfer" flags
+ if ( pSuggestedBuild->HasSpawnFlags( kSpawnFlag_BuiltObjectNeverDies ) )
+ {
+ baseObject.SetCannotDie( true );
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool NotifyObjectUpgradedInSuggestedArea( CBaseObject &baseObject )
+{
+ const Vector &vecBuildOrigin = baseObject.GetAbsOrigin();
+ int iObjectType = baseObject.ObjectType();
+ int iObjectMode = baseObject.GetObjectMode();
+ CBaseEntity *pEntity = NULL;
+ while ( ( pEntity = gEntList.FindEntityByClassname( pEntity, "func_suggested_build" ) ) != NULL )
+ {
+ CFuncSuggestedBuild *pSuggestedBuild = (CFuncSuggestedBuild *)pEntity;
+ if ( pSuggestedBuild->GetActive() == false )
+ {
+ continue;
+ }
+ if ( pSuggestedBuild->MatchesObjectType( iObjectType, iObjectMode ) == false )
+ {
+ continue;
+ }
+ if ( pSuggestedBuild->IsPointInArea( vecBuildOrigin ) == false )
+ {
+ continue;
+ }
+ if ( pSuggestedBuild->IsFacingRequiredEntity( baseObject ) == false )
+ {
+ continue;
+ }
+ pSuggestedBuild->OnBuildingUpgraded( baseObject );
+ return true;
+ }
+ return false;
+} \ No newline at end of file