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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/entity_training_annotations.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'game/server/tf/entity_training_annotations.cpp')
| -rw-r--r-- | game/server/tf/entity_training_annotations.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/game/server/tf/entity_training_annotations.cpp b/game/server/tf/entity_training_annotations.cpp new file mode 100644 index 0000000..f349ca2 --- /dev/null +++ b/game/server/tf/entity_training_annotations.cpp @@ -0,0 +1,63 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: CTrainingAnnotation Entity. This entity is used to place +// annotations on maps. +//=============================================================================// + +#include "cbase.h" +#include "entity_training_annotations.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Show an anotation in 3D space in the hud to point out things of +// interest to the player. +//----------------------------------------------------------------------------- +BEGIN_DATADESC( CTrainingAnnotation ) + DEFINE_KEYFIELD( m_displayText, FIELD_STRING, "display_text" ), + DEFINE_KEYFIELD( m_flLifetime, FIELD_FLOAT, "lifetime" ), + DEFINE_KEYFIELD( m_flVerticalOffset, FIELD_FLOAT, "offset" ), + DEFINE_INPUTFUNC( FIELD_VOID, "Show", InputShow ), + DEFINE_INPUTFUNC( FIELD_VOID, "Hide", InputHide ), +END_DATADESC() + +LINK_ENTITY_TO_CLASS( training_annotation, CTrainingAnnotation ); + +CTrainingAnnotation::CTrainingAnnotation() + : m_flLifetime(1.0f), + m_flVerticalOffset(0.0f) +{ + +} + +void CTrainingAnnotation::Show() +{ + IGameEvent *pEvent = gameeventmanager->CreateEvent( "show_annotation" ); + if ( pEvent ) + { + Vector location = GetAbsOrigin(); + + pEvent->SetString( "text", STRING( m_displayText ) ); + pEvent->SetInt( "id", (long)this ); + pEvent->SetFloat( "worldPosX", location.x ); + pEvent->SetFloat( "worldPosY", location.y ); + pEvent->SetFloat( "worldPosZ", location.z + m_flVerticalOffset ); + pEvent->SetFloat( "lifetime", m_flLifetime ); + pEvent->SetInt( "follow_entindex", 0 ); + + gameeventmanager->FireEvent( pEvent ); + } +} + +void CTrainingAnnotation::Hide() +{ + IGameEvent *pEvent = gameeventmanager->CreateEvent( "hide_annotation" ); + if ( pEvent ) + { + pEvent->SetInt( "id", (long)this ); + gameeventmanager->FireEventClientSide( pEvent ); + } +} + + |