diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/entity_tfstart.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf/entity_tfstart.h')
| -rw-r--r-- | game/server/tf/entity_tfstart.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/game/server/tf/entity_tfstart.h b/game/server/tf/entity_tfstart.h new file mode 100644 index 0000000..7de1f42 --- /dev/null +++ b/game/server/tf/entity_tfstart.h @@ -0,0 +1,85 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: CTF Spawn Point. +// +//=============================================================================// +#ifndef ENTITY_TFSTART_H +#define ENTITY_TFSTART_H + +#ifdef _WIN32 +#pragma once +#endif + +class CTeamControlPoint; +class CTeamControlPointRound; + +//============================================================================= +// +// TF team spawning entity. +// + +enum PlayerTeamSpawnMode_t +{ + PlayerTeamSpawnMode_Normal = 0, + PlayerTeamSpawnMode_Triggered = 1, +}; + +enum PlayerTeamSpawn_MatchSummary_t +{ + PlayerTeamSpawn_MatchSummary_None = 0, + PlayerTeamSpawn_MatchSummary_Loser = 1, + PlayerTeamSpawn_MatchSummary_Winner = 2, +}; + +DECLARE_AUTO_LIST( ITFTeamSpawnAutoList ); + +class CTFTeamSpawn : public CPointEntity, public ITFTeamSpawnAutoList +{ +public: + DECLARE_CLASS( CTFTeamSpawn, CPointEntity ); + + CTFTeamSpawn(); + + void Activate( void ); + + bool IsDisabled( void ) { return m_bDisabled; } + void SetDisabled( bool bDisabled ) { m_bDisabled = bDisabled; } + + PlayerTeamSpawnMode_t GetTeamSpawnMode( void ) { return m_nSpawnMode; } + + // Inputs/Outputs. + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + void InputRoundSpawn( inputdata_t &inputdata ); + + int DrawDebugTextOverlays(void); + + CHandle<CTeamControlPoint> GetControlPoint( void ) { return m_hControlPoint; } + CHandle<CTeamControlPointRound> GetRoundBlueSpawn( void ) { return m_hRoundBlueSpawn; } + CHandle<CTeamControlPointRound> GetRoundRedSpawn( void ) { return m_hRoundRedSpawn; } + + PlayerTeamSpawn_MatchSummary_t GetMatchSummaryType( void ){ return m_nMatchSummaryType; } + bool AlreadyUsedForMatchSummary( void ){ return m_bAlreadyUsedForMatchSummary; } + void SetAlreadyUsedForMatchSummary( void ){ m_bAlreadyUsedForMatchSummary = true; } + +private: + bool m_bDisabled; // Enabled/Disabled? + PlayerTeamSpawnMode_t m_nSpawnMode; // How are players allowed to spawn here? + + string_t m_iszControlPointName; + string_t m_iszRoundBlueSpawn; + string_t m_iszRoundRedSpawn; + + CHandle<CTeamControlPoint> m_hControlPoint; + CHandle<CTeamControlPointRound> m_hRoundBlueSpawn; + CHandle<CTeamControlPointRound> m_hRoundRedSpawn; + + PlayerTeamSpawn_MatchSummary_t m_nMatchSummaryType; // is this a spawn location for a match summary? + bool m_bAlreadyUsedForMatchSummary; + + DECLARE_DATADESC(); +}; + +#endif // ENTITY_TFSTART_H + + |