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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/entity_tfstart.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/entity_tfstart.h')
-rw-r--r--game/server/tf/entity_tfstart.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/game/server/tf/entity_tfstart.h b/game/server/tf/entity_tfstart.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: CTF Spawn Point.
+//
+//=============================================================================//
+#ifndef ENTITY_TFSTART_H
+#define ENTITY_TFSTART_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CTeamControlPoint;
+class CTeamControlPointRound;
+
+//=============================================================================
+//
+// TF team spawning entity.
+//
+
+enum PlayerTeamSpawnMode_t
+{
+ PlayerTeamSpawnMode_Normal = 0,
+ PlayerTeamSpawnMode_Triggered = 1,
+};
+
+enum PlayerTeamSpawn_MatchSummary_t
+{
+ PlayerTeamSpawn_MatchSummary_None = 0,
+ PlayerTeamSpawn_MatchSummary_Loser = 1,
+ PlayerTeamSpawn_MatchSummary_Winner = 2,
+};
+
+DECLARE_AUTO_LIST( ITFTeamSpawnAutoList );
+
+class CTFTeamSpawn : public CPointEntity, public ITFTeamSpawnAutoList
+{
+public:
+ DECLARE_CLASS( CTFTeamSpawn, CPointEntity );
+
+ CTFTeamSpawn();
+
+ void Activate( void );
+
+ bool IsDisabled( void ) { return m_bDisabled; }
+ void SetDisabled( bool bDisabled ) { m_bDisabled = bDisabled; }
+
+ PlayerTeamSpawnMode_t GetTeamSpawnMode( void ) { return m_nSpawnMode; }
+
+ // Inputs/Outputs.
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+ void InputRoundSpawn( inputdata_t &inputdata );
+
+ int DrawDebugTextOverlays(void);
+
+ CHandle<CTeamControlPoint> GetControlPoint( void ) { return m_hControlPoint; }
+ CHandle<CTeamControlPointRound> GetRoundBlueSpawn( void ) { return m_hRoundBlueSpawn; }
+ CHandle<CTeamControlPointRound> GetRoundRedSpawn( void ) { return m_hRoundRedSpawn; }
+
+ PlayerTeamSpawn_MatchSummary_t GetMatchSummaryType( void ){ return m_nMatchSummaryType; }
+ bool AlreadyUsedForMatchSummary( void ){ return m_bAlreadyUsedForMatchSummary; }
+ void SetAlreadyUsedForMatchSummary( void ){ m_bAlreadyUsedForMatchSummary = true; }
+
+private:
+ bool m_bDisabled; // Enabled/Disabled?
+ PlayerTeamSpawnMode_t m_nSpawnMode; // How are players allowed to spawn here?
+
+ string_t m_iszControlPointName;
+ string_t m_iszRoundBlueSpawn;
+ string_t m_iszRoundRedSpawn;
+
+ CHandle<CTeamControlPoint> m_hControlPoint;
+ CHandle<CTeamControlPointRound> m_hRoundBlueSpawn;
+ CHandle<CTeamControlPointRound> m_hRoundRedSpawn;
+
+ PlayerTeamSpawn_MatchSummary_t m_nMatchSummaryType; // is this a spawn location for a match summary?
+ bool m_bAlreadyUsedForMatchSummary;
+
+ DECLARE_DATADESC();
+};
+
+#endif // ENTITY_TFSTART_H
+
+