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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/map_entities/tf_spawner.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf/bot/map_entities/tf_spawner.h')
| -rw-r--r-- | game/server/tf/bot/map_entities/tf_spawner.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/game/server/tf/bot/map_entities/tf_spawner.h b/game/server/tf/bot/map_entities/tf_spawner.h new file mode 100644 index 0000000..f57db89 --- /dev/null +++ b/game/server/tf/bot/map_entities/tf_spawner.h @@ -0,0 +1,66 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_spawner.h +// Entity to spawn one or more templatized entities +// Michael Booth, April 2011 + +#ifndef TF_SPAWNER_H +#define TF_SPAWNER_H + +//-------------------------------------------------------- +/** + * Each particular type of entity the tf_spawner can create + * has an associated template (derived from this class) + * which defines its spawning location and initial properties. + */ +class CTFSpawnTemplate : public CPointEntity +{ +public: + DECLARE_CLASS( CTFSpawnTemplate, CPointEntity ); + + virtual ~CTFSpawnTemplate() { } + + virtual CBaseEntity *Instantiate( void ) const = 0; // spawn an instance of this template +}; + + +//-------------------------------------------------------- +class CTFSpawner : public CPointEntity +{ +public: + DECLARE_CLASS( CTFSpawner, CPointEntity ); + DECLARE_DATADESC(); + + CTFSpawner( void ); + virtual ~CTFSpawner() { } + + void SpawnerThink( void ); + + // Input. + void InputReset( inputdata_t &inputdata ); + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + + // Output + void OnKilled( CBaseEntity *dead ); + +private: + void Reset( void ); + + bool m_bExpended; + int m_spawnCount; + int m_spawnCountRemaining; + int m_maxActiveCount; + float m_spawnInterval; + + string_t m_templateName; + CHandle< CTFSpawnTemplate > m_template; + + COutputEvent m_onSpawned; + COutputEvent m_onExpended; + COutputEvent m_onKilled; + + CUtlVector< CHandle< CBaseEntity > > m_spawnedVector; +}; + + +#endif // TF_SPAWNER_H |