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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/map_entities/tf_bot_hint_sentrygun.cpp
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Diffstat (limited to 'game/server/tf/bot/map_entities/tf_bot_hint_sentrygun.cpp')
-rw-r--r--game/server/tf/bot/map_entities/tf_bot_hint_sentrygun.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/game/server/tf/bot/map_entities/tf_bot_hint_sentrygun.cpp b/game/server/tf/bot/map_entities/tf_bot_hint_sentrygun.cpp
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+++ b/game/server/tf/bot/map_entities/tf_bot_hint_sentrygun.cpp
@@ -0,0 +1,42 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_hint_sentrygun.cpp
+// Designer-placed hint for bot sentry placement
+// Michael Booth, October 2009
+
+#include "cbase.h"
+#include "bot/tf_bot.h"
+#include "tf_bot_hint_sentrygun.h"
+
+
+BEGIN_DATADESC( CTFBotHintSentrygun )
+ DEFINE_KEYFIELD( m_isSticky, FIELD_BOOLEAN, "sticky" ),
+ DEFINE_OUTPUT( m_outputOnSentryGunDestroyed, "OnSentryGunDestroyed" ),
+END_DATADESC()
+
+LINK_ENTITY_TO_CLASS( bot_hint_sentrygun, CTFBotHintSentrygun );
+
+//------------------------------------------------------------------------------
+CTFBotHintSentrygun::CTFBotHintSentrygun( void )
+ : m_isSticky( false )
+ , m_iUseCount( 0 )
+{
+}
+
+//------------------------------------------------------------------------------
+void CTFBotHintSentrygun::OnSentryGunDestroyed( CBaseEntity *pEntity )
+{
+ m_outputOnSentryGunDestroyed.FireOutput( pEntity, pEntity );
+}
+
+//------------------------------------------------------------------------------
+bool CTFBotHintSentrygun::IsAvailableForSelection( CTFPlayer *pRequestingPlayer ) const
+{
+ // sentry hint is eligible as long as there is no owner (or the owner is no longer an engineer)
+ // if the hint is enabled and the hint is not in use and it is on the same team as me
+ if ( ( GetPlayerOwner() == NULL || !GetPlayerOwner()->IsPlayerClass( TF_CLASS_ENGINEER ) ) &&
+ ( IsEnabled() && IsInUse() == false && InSameTeam( pRequestingPlayer ) ) )
+ {
+ return true;
+ }
+ return false;
+}