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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/behavior/tf_bot_tactical_monitor.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf/bot/behavior/tf_bot_tactical_monitor.h')
| -rw-r--r-- | game/server/tf/bot/behavior/tf_bot_tactical_monitor.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/tf_bot_tactical_monitor.h b/game/server/tf/bot/behavior/tf_bot_tactical_monitor.h new file mode 100644 index 0000000..1bbd658 --- /dev/null +++ b/game/server/tf/bot/behavior/tf_bot_tactical_monitor.h @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_bot_tactical_monitor.h +// Behavior layer that interrupts for ammo/health/retreat/etc +// Michael Booth, June 2009 + +#ifndef TF_BOT_TACTICAL_MONITOR_H +#define TF_BOT_TACTICAL_MONITOR_H + +class CObjectTeleporter; + +class CTFBotTacticalMonitor : public Action< CTFBot > +{ +public: + virtual Action< CTFBot > *InitialContainedAction( CTFBot *me ); + + virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); + virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); + + virtual EventDesiredResult< CTFBot > OnNavAreaChanged( CTFBot *me, CNavArea *newArea, CNavArea *oldArea ); + virtual EventDesiredResult< CTFBot > OnOtherKilled( CTFBot *me, CBaseCombatCharacter *victim, const CTakeDamageInfo &info ); + + // @note Tom Bui: Currently used for the training stuff, but once we get that interface down, we will turn that + // into a proper API + virtual EventDesiredResult< CTFBot > OnCommandString( CTFBot *me, const char *command ); + + virtual const char *GetName( void ) const { return "TacticalMonitor"; } + +private: + CountdownTimer m_maintainTimer; + + CountdownTimer m_acknowledgeAttentionTimer; + CountdownTimer m_acknowledgeRetryTimer; + CountdownTimer m_attentionTimer; + + CountdownTimer m_stickyBombCheckTimer; + void MonitorArmedStickyBombs( CTFBot *me ); + + bool ShouldOpportunisticallyTeleport( CTFBot *me ) const; + CObjectTeleporter *FindNearbyTeleporter( CTFBot *me ); + CountdownTimer m_findTeleporterTimer; + + void AvoidBumpingEnemies( CTFBot *me ); +}; + + + +#endif // TF_BOT_TACTICAL_MONITOR_H |