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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/behavior/tf_bot_tactical_monitor.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_tactical_monitor.h
+// Behavior layer that interrupts for ammo/health/retreat/etc
+// Michael Booth, June 2009
+
+#ifndef TF_BOT_TACTICAL_MONITOR_H
+#define TF_BOT_TACTICAL_MONITOR_H
+
+class CObjectTeleporter;
+
+class CTFBotTacticalMonitor : public Action< CTFBot >
+{
+public:
+ virtual Action< CTFBot > *InitialContainedAction( CTFBot *me );
+
+ virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
+ virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
+
+ virtual EventDesiredResult< CTFBot > OnNavAreaChanged( CTFBot *me, CNavArea *newArea, CNavArea *oldArea );
+ virtual EventDesiredResult< CTFBot > OnOtherKilled( CTFBot *me, CBaseCombatCharacter *victim, const CTakeDamageInfo &info );
+
+ // @note Tom Bui: Currently used for the training stuff, but once we get that interface down, we will turn that
+ // into a proper API
+ virtual EventDesiredResult< CTFBot > OnCommandString( CTFBot *me, const char *command );
+
+ virtual const char *GetName( void ) const { return "TacticalMonitor"; }
+
+private:
+ CountdownTimer m_maintainTimer;
+
+ CountdownTimer m_acknowledgeAttentionTimer;
+ CountdownTimer m_acknowledgeRetryTimer;
+ CountdownTimer m_attentionTimer;
+
+ CountdownTimer m_stickyBombCheckTimer;
+ void MonitorArmedStickyBombs( CTFBot *me );
+
+ bool ShouldOpportunisticallyTeleport( CTFBot *me ) const;
+ CObjectTeleporter *FindNearbyTeleporter( CTFBot *me );
+ CountdownTimer m_findTeleporterTimer;
+
+ void AvoidBumpingEnemies( CTFBot *me );
+};
+
+
+
+#endif // TF_BOT_TACTICAL_MONITOR_H