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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/behavior/tf_bot_retreat_to_cover.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_retreat_to_cover.h
+// Retreat to local cover from known threats
+// Michael Booth, June 2009
+
+#ifndef TF_BOT_RETREAT_TO_COVER_H
+#define TF_BOT_RETREAT_TO_COVER_H
+
+class CTFBotRetreatToCover : public Action< CTFBot >
+{
+public:
+ CTFBotRetreatToCover( float hideDuration = -1.0f );
+ CTFBotRetreatToCover( Action< CTFBot > *actionToChangeToOnceCoverReached );
+
+ virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
+ virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
+
+ virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
+ virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path );
+ virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason );
+
+ virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry?
+
+ virtual const char *GetName( void ) const { return "RetreatToCover"; };
+
+private:
+ float m_hideDuration;
+ Action< CTFBot > *m_actionToChangeToOnceCoverReached;
+
+ PathFollower m_path;
+ CountdownTimer m_repathTimer;
+
+ CTFNavArea *m_coverArea;
+ CountdownTimer m_waitInCoverTimer;
+
+ CTFNavArea *FindCoverArea( CTFBot *me );
+};
+
+
+
+#endif // TF_BOT_RETREAT_TO_COVER_H