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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/behavior/tf_bot_dead.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/bot/behavior/tf_bot_dead.h')
-rw-r--r--game/server/tf/bot/behavior/tf_bot_dead.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/tf_bot_dead.h b/game/server/tf/bot/behavior/tf_bot_dead.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_dead.h
+// Push up daisies
+// Michael Booth, May 2009
+
+#ifndef TF_BOT_DEAD_H
+#define TF_BOT_DEAD_H
+
+#include "Path/NextBotChasePath.h"
+
+class CTFBotDead : public Action< CTFBot >
+{
+public:
+ virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
+ virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
+
+ virtual const char *GetName( void ) const { return "Dead"; };
+
+private:
+ IntervalTimer m_deadTimer;
+};
+
+#endif // TF_BOT_DEAD_H