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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/behavior/tf_bot_approach_object.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/bot/behavior/tf_bot_approach_object.cpp')
-rw-r--r--game/server/tf/bot/behavior/tf_bot_approach_object.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/tf_bot_approach_object.cpp b/game/server/tf/bot/behavior/tf_bot_approach_object.cpp
new file mode 100644
index 0000000..d2ebf63
--- /dev/null
+++ b/game/server/tf/bot/behavior/tf_bot_approach_object.cpp
@@ -0,0 +1,69 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_approach_object.h
+// Move near/onto an object
+// Michael Booth, February 2009
+
+#include "cbase.h"
+#include "nav_mesh.h"
+#include "tf_player.h"
+#include "bot/tf_bot.h"
+#include "bot/behavior/tf_bot_approach_object.h"
+
+extern ConVar tf_bot_path_lookahead_range;
+
+//---------------------------------------------------------------------------------------------
+CTFBotApproachObject::CTFBotApproachObject( CBaseEntity *loot, float range )
+{
+ m_loot = loot;
+ m_range = range;
+}
+
+
+//---------------------------------------------------------------------------------------------
+ActionResult< CTFBot > CTFBotApproachObject::OnStart( CTFBot *me, Action< CTFBot > *priorAction )
+{
+ m_path.SetMinLookAheadDistance( me->GetDesiredPathLookAheadRange() );
+
+ return Continue();
+}
+
+
+//---------------------------------------------------------------------------------------------
+ActionResult< CTFBot > CTFBotApproachObject::Update( CTFBot *me, float interval )
+{
+ if ( m_loot == NULL )
+ {
+ return Done( "Object is NULL" );
+ }
+
+ if ( m_loot->IsEffectActive( EF_NODRAW ) )
+ {
+ return Done( "Object is NODRAW" );
+ }
+
+ if ( me->GetLocomotionInterface()->GetGround() == m_loot )
+ {
+ return Done( "I'm standing on the object" );
+ }
+
+ if ( me->IsDistanceBetweenLessThan( m_loot->GetAbsOrigin(), m_range ) )
+ {
+ // in case we can't pick up the loot for some reason
+ return Done( "Reached object" );
+ }
+
+ if ( m_repathTimer.IsElapsed() )
+ {
+ m_repathTimer.Start( RandomFloat( 1.0f, 2.0f ) );
+
+ CTFBotPathCost cost( me, FASTEST_ROUTE );
+ m_path.Compute( me, m_loot->GetAbsOrigin(), cost );
+ }
+
+ // move to the loot
+ m_path.Update( me );
+
+ return Continue();
+}
+
+