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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/behavior/engineer/tf_bot_engineer_building.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/tf/bot/behavior/engineer/tf_bot_engineer_building.h')
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1 files changed, 64 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/engineer/tf_bot_engineer_building.h b/game/server/tf/bot/behavior/engineer/tf_bot_engineer_building.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_engineer_building.h
+// At building location, constructing buildings
+// Michael Booth, May 2010
+
+#ifndef TF_BOT_ENGINEER_BUILDING_H
+#define TF_BOT_ENGINEER_BUILDING_H
+
+class CTFBotHintSentrygun;
+
+
+class CTFBotEngineerBuilding : public Action< CTFBot >
+{
+public:
+ CTFBotEngineerBuilding( void );
+ CTFBotEngineerBuilding( CTFBotHintSentrygun *sentryBuildHint );
+
+ virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
+ virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
+ virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction );
+
+ virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
+
+ virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID );
+ virtual EventDesiredResult< CTFBot > OnTerritoryCaptured( CTFBot *me, int territoryID );
+
+ virtual const char *GetName( void ) const { return "EngineerBuilding"; };
+
+private:
+ CountdownTimer m_searchTimer;
+ CountdownTimer m_getAmmoTimer;
+ CountdownTimer m_repathTimer;
+ CountdownTimer m_buildTeleporterExitTimer;
+
+ int m_sentryTriesLeft;
+
+ CountdownTimer m_dispenserRetryTimer;
+ CountdownTimer m_teleportExitRetryTimer;
+
+ PathFollower m_path;
+
+ CHandle< CTFBotHintSentrygun > m_sentryBuildHint;
+
+ bool m_hasBuiltSentry;
+
+ enum NearbyMetalType
+ {
+ NEARBY_METAL_UNKNOWN,
+ NEARBY_METAL_NONE,
+ NEARBY_METAL_EXISTS
+ };
+
+ NearbyMetalType m_nearbyMetalStatus;
+
+ CountdownTimer m_territoryRangeTimer;
+ bool m_isSentryOutOfPosition;
+ bool CheckIfSentryIsOutOfPosition( CTFBot *me ) const;
+
+ void UpgradeAndMaintainBuildings( CTFBot *me );
+ bool IsMetalSourceNearby( CTFBot *me ) const;
+};
+
+
+#endif // TF_BOT_ENGINEER_BUILDING_H