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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/test_stressentities.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/test_stressentities.h')
| -rw-r--r-- | game/server/test_stressentities.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/game/server/test_stressentities.h b/game/server/test_stressentities.h new file mode 100644 index 0000000..7583e4e --- /dev/null +++ b/game/server/test_stressentities.h @@ -0,0 +1,56 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TEST_STRESSENTITIES_H +#define TEST_STRESSENTITIES_H +#ifdef _WIN32 +#pragma once +#endif + + +class CBaseEntity; + + +typedef CBaseEntity* (*StressEntityFn)(); // Function to create an entity for the stress test. + + +// Each game DLL can instantiate these to register types of entities it can create +// for the entity stress test. +class CStressEntityReg +{ +public: + + CStressEntityReg( StressEntityFn fn ) + { + m_pFn = fn; + m_pNext = s_pHead; + s_pHead = this; + } + + static CStressEntityReg*GetListHead() { return s_pHead; } + CStressEntityReg* GetNext() { return m_pNext; } + StressEntityFn GetFn() { return m_pFn; } + + +private: + static CStressEntityReg *s_pHead; // List of all CStressEntityReg's. + CStressEntityReg *m_pNext; + StressEntityFn m_pFn; +}; + + +// Use this macro to register a function to create stresstest entities. +#define REGISTER_STRESS_ENTITY( fnName ) static CStressEntityReg s_##fnName##__( fnName ); + + +// Helper function for the functions that create the stress entities. +// Moves the entity to a random place in the level and returns the entity. +CBaseEntity* MoveToRandomSpot( CBaseEntity *pEnt ); +Vector GetRandomSpot(); + + +#endif // TEST_STRESSENTITIES_H |