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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/team_control_point_round.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/team_control_point_round.h')
| -rw-r--r-- | game/server/team_control_point_round.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/game/server/team_control_point_round.h b/game/server/team_control_point_round.h new file mode 100644 index 0000000..a642ca3 --- /dev/null +++ b/game/server/team_control_point_round.h @@ -0,0 +1,83 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef TEAM_CONTROL_POINT_ROUND_H +#define TEAM_CONTROL_POINT_ROUND_H +#ifdef _WIN32 +#pragma once +#endif + +#include "utlmap.h" +#include "team.h" +#include "teamplay_gamerules.h" +#include "team_control_point.h" +#include "trigger_area_capture.h" +#include "team_objectiveresource.h" + + +class CTeamControlPointRound : public CBaseEntity +{ + DECLARE_CLASS( CTeamControlPointRound, CBaseEntity ); + +public: + virtual void Spawn( void ); + virtual void Activate( void ); + + bool IsDisabled( void ){ return m_bDisabled; } + + int GetPointOwner( int point ); +// int CountAdvantageFlags( int team ); + bool WouldNewCPOwnerWinGame( CTeamControlPoint *pPoint, int iNewOwner ); + + void FireTeamWinOutput( int iWinningTeam ); + + void SelectedToPlay( void ); + + int CheckWinConditions( void ); // returns the team number of the team that's won, or returns -1 if no winner + + int GetPriorityValue( void ) const { return m_nPriority; } + + bool IsPlayable( void ); + bool MakePlayable( void ); + bool IsControlPointInRound( CTeamControlPoint *pPoint ); + + void FireOnStartOutput( void ); + void FireOnEndOutput( void ); + + inline const char *GetName( void ) { return STRING(m_iszPrintName); } + + CHandle<CTeamControlPoint> GetPointOwnedBy( int iTeam ); + + bool RoundOwnedByTeam( int iTeam ) const { return ( TeamOwnsAllPoints() == iTeam ); } + int GetInvalidCapWinner() { return m_iInvalidCapWinner; } + + CUtlVector< CHandle<CTeamControlPoint> > m_ControlPoints; + +private: + void FindControlPoints( void ); //look in the map to find the control points for this round + void SetupSpawnPoints( void ); + int TeamOwnsAllPoints( CTeamControlPoint *pOverridePoint = NULL, int iOverrideNewTeam = TEAM_UNASSIGNED ) const; + + DECLARE_DATADESC(); + + bool m_bDisabled; + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + + void InputRoundSpawn( inputdata_t &inputdata ); + + string_t m_iszCPNames; + int m_nPriority; + int m_iInvalidCapWinner; + string_t m_iszPrintName; + + COutputEvent m_OnStart; + COutputEvent m_OnEnd; + COutputEvent m_OnWonByTeam1; + COutputEvent m_OnWonByTeam2; +}; + +#endif // TEAM_CONTROL_POINT_ROUND_H |