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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/te_playerdecal.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/te_playerdecal.cpp')
| -rw-r--r-- | game/server/te_playerdecal.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/game/server/te_playerdecal.cpp b/game/server/te_playerdecal.cpp new file mode 100644 index 0000000..8885e12 --- /dev/null +++ b/game/server/te_playerdecal.cpp @@ -0,0 +1,124 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches decal tempentity +//----------------------------------------------------------------------------- +class CTEPlayerDecal : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEPlayerDecal, CBaseTempEntity ); + + CTEPlayerDecal( const char *name ); + virtual ~CTEPlayerDecal( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVar( int, m_nPlayer ); + CNetworkVector( m_vecOrigin ); + CNetworkVar( int, m_nEntity ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEPlayerDecal::CTEPlayerDecal( const char *name ) : + CBaseTempEntity( name ) +{ + m_nPlayer = 0; + m_vecOrigin.Init(); + m_nEntity = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEPlayerDecal::~CTEPlayerDecal( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEPlayerDecal::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_nPlayer = 1; + m_nEntity = 0; + m_vecOrigin = current_origin; + + Vector vecEnd; + + Vector forward; + + m_vecOrigin.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); + VectorMA( m_vecOrigin, 1024.0, forward, vecEnd ); + + trace_t tr; + + UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr ); + + m_vecOrigin = tr.endpos; + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEPlayerDecal, DT_TEPlayerDecal) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), + SendPropInt( SENDINFO(m_nEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nPlayer), Q_log2( MAX_PLAYERS ), SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton to fire TEPlayerDecal objects +static CTEPlayerDecal g_TEPlayerDecal( "Player Decal" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *pos - +// player - +// entity - +// index - +//----------------------------------------------------------------------------- +void TE_PlayerDecal( IRecipientFilter& filter, float delay, + const Vector* pos, int player, int entity ) +{ + g_TEPlayerDecal.m_vecOrigin = *pos; + g_TEPlayerDecal.m_nPlayer = player; + g_TEPlayerDecal.m_nEntity = entity; + + // Send it over the wire + g_TEPlayerDecal.Create( filter, delay ); +}
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