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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/te_glassshatter.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/te_glassshatter.cpp')
| -rw-r--r-- | game/server/te_glassshatter.cpp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/game/server/te_glassshatter.cpp b/game/server/te_glassshatter.cpp new file mode 100644 index 0000000..b9bc37d --- /dev/null +++ b/game/server/te_glassshatter.cpp @@ -0,0 +1,155 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" +#include "shattersurfacetypes.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches Glass Shatter tempentity +//----------------------------------------------------------------------------- +class CTEShatterSurface : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEShatterSurface, CBaseTempEntity ); + + CTEShatterSurface( const char *name ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecOrigin ); + CNetworkQAngle( m_vecAngles ); + CNetworkVector( m_vecForce ); + CNetworkVector( m_vecForcePos ); + CNetworkVar( float, m_flWidth ); + CNetworkVar( float, m_flHeight ); + CNetworkVar( float, m_flShardSize ); + CNetworkVar( int, m_nSurfaceType ); + CNetworkArray( byte, m_uchFrontColor, 3 ); + CNetworkArray( byte, m_uchBackColor, 3 ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEShatterSurface::CTEShatterSurface( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_vecAngles.Init(); + m_vecForce.Init(); + m_vecForcePos.Init(); + m_flWidth = 16.0f; + m_flHeight = 16.0f; + m_flShardSize = 3.0f; + m_uchFrontColor.Set( 0, 255 ); + m_uchFrontColor.Set( 1, 255 ); + m_uchFrontColor.Set( 2, 255 ); + m_uchBackColor.Set( 0, 255 ); + m_uchBackColor.Set( 1, 255 ); + m_uchBackColor.Set( 2, 255 ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEShatterSurface::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_vecOrigin = current_origin; + + Vector vecEnd; + + Vector forward; + + m_vecOrigin.GetForModify()[2] += 24; + + AngleVectors( current_angles, &forward ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); + VectorMA( m_vecOrigin, 1024.0, forward, vecEnd ); + + trace_t tr; + + UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr ); + + m_vecOrigin = tr.endpos; + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEShatterSurface, DT_TEShatterSurface) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), + SendPropVector( SENDINFO(m_vecAngles), -1, SPROP_COORD), + SendPropVector( SENDINFO(m_vecForce), -1, SPROP_COORD), + SendPropVector( SENDINFO(m_vecForcePos), -1, SPROP_COORD), + SendPropFloat( SENDINFO(m_flWidth), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flHeight), 0, SPROP_NOSCALE ), + SendPropFloat( SENDINFO(m_flShardSize), 0, SPROP_NOSCALE ), + SendPropInt( SENDINFO(m_nSurfaceType), 2, SPROP_UNSIGNED ), + SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 0 ), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 1 ), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 2 ), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 0 ), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 1 ), 8, SPROP_UNSIGNED ), + SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 2 ), 8, SPROP_UNSIGNED ), +END_SEND_TABLE() + + +// Singleton to fire TEShatterSurface objects +static CTEShatterSurface g_TEShatterSurface( "Surface Shatter" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *pos - +// entity - +// index - +//----------------------------------------------------------------------------- +void TE_ShatterSurface( IRecipientFilter& filter, float delay, + const Vector* pos, const QAngle* angle, const Vector* force, const Vector* forcepos, + float width, float height, float shardsize, ShatterSurface_t surfacetype, + int front_r, int front_g, int front_b, int back_r, int back_g, int back_b) +{ + g_TEShatterSurface.m_vecOrigin = *pos; + g_TEShatterSurface.m_vecAngles = *angle; + g_TEShatterSurface.m_vecForce = *force; + g_TEShatterSurface.m_vecForcePos = *forcepos; + g_TEShatterSurface.m_flWidth = width; + g_TEShatterSurface.m_flHeight = height; + g_TEShatterSurface.m_flShardSize = shardsize; + g_TEShatterSurface.m_nSurfaceType = surfacetype; + g_TEShatterSurface.m_uchFrontColor.Set( 0, front_r ); + g_TEShatterSurface.m_uchFrontColor.Set( 1, front_g ); + g_TEShatterSurface.m_uchFrontColor.Set( 2, front_b ); + g_TEShatterSurface.m_uchBackColor.Set( 0, back_r ); + g_TEShatterSurface.m_uchBackColor.Set( 1, back_g ); + g_TEShatterSurface.m_uchBackColor.Set( 2, back_b ); + + // Send it over the wire + g_TEShatterSurface.Create( filter, delay ); +} |