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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/spotlightend.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/spotlightend.h')
| -rw-r--r-- | game/server/spotlightend.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/game/server/spotlightend.h b/game/server/spotlightend.h new file mode 100644 index 0000000..c6b8ae0 --- /dev/null +++ b/game/server/spotlightend.h @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Dynamic light at the end of a spotlight +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef SPOTLIGHTEND_H +#define SPOTLIGHTEND_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "baseentity.h" + +class CSpotlightEnd : public CBaseEntity +{ + DECLARE_DATADESC(); +public: + DECLARE_CLASS( CSpotlightEnd, CBaseEntity ); + + void Spawn( void ); + + int ObjectCaps( void ) + { + // Don't save and don't go across transitions + return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; + } + + DECLARE_SERVERCLASS(); + +public: + CNetworkVar( float, m_flLightScale ); + CNetworkVar( float, m_Radius ); +// CNetworkVector( m_vSpotlightDir ); +// CNetworkVector( m_vSpotlightOrg ); + Vector m_vSpotlightDir; + Vector m_vSpotlightOrg; +}; + +#endif //SPOTLIGHTEND_H + + |