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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/spotlightend.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/spotlightend.cpp')
| -rw-r--r-- | game/server/spotlightend.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/game/server/spotlightend.cpp b/game/server/spotlightend.cpp new file mode 100644 index 0000000..57c0856 --- /dev/null +++ b/game/server/spotlightend.cpp @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Dynamic light at the end of a spotlight +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "spotlightend.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +LINK_ENTITY_TO_CLASS(spotlight_end, CSpotlightEnd); + +IMPLEMENT_SERVERCLASS_ST(CSpotlightEnd, DT_SpotlightEnd) + SendPropFloat(SENDINFO(m_flLightScale), 0, SPROP_NOSCALE), + SendPropFloat(SENDINFO(m_Radius), 0, SPROP_NOSCALE), +// SendPropVector(SENDINFO(m_vSpotlightDir), -1, SPROP_NORMAL), +// SendPropVector(SENDINFO(m_vSpotlightOrg), -1, SPROP_COORD), +END_SEND_TABLE() + + +//--------------------------------------------------------- +// Save/Restore +//--------------------------------------------------------- +BEGIN_DATADESC( CSpotlightEnd ) + + DEFINE_FIELD( m_flLightScale, FIELD_FLOAT ), + DEFINE_FIELD( m_Radius, FIELD_FLOAT ), + DEFINE_FIELD( m_vSpotlightDir, FIELD_VECTOR ), + DEFINE_FIELD( m_vSpotlightOrg, FIELD_POSITION_VECTOR ), + +END_DATADESC() + + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CSpotlightEnd::Spawn( void ) +{ + Precache(); + m_flLightScale = 100; + SetSolid( SOLID_NONE ); + SetMoveType( MOVETYPE_FLY ); + UTIL_SetSize( this, vec3_origin, vec3_origin ); + AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); +} |