diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/server_tf.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/server_tf.vpc')
| -rw-r--r-- | game/server/server_tf.vpc | 1017 |
1 files changed, 1017 insertions, 0 deletions
diff --git a/game/server/server_tf.vpc b/game/server/server_tf.vpc new file mode 100644 index 0000000..4786b1a --- /dev/null +++ b/game/server/server_tf.vpc @@ -0,0 +1,1017 @@ +//----------------------------------------------------------------------------- +// SERVER_TF.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro GAMENAME "tf" + +$Include "$SRCDIR\game\server\server_base.vpc" +$Include "$SRCDIR\game\server\server_econ_base.vpc" +$include "$SRCDIR\game\shared\tf\tf_gcmessages_include.vpc" +$Include "$SRCDIR\game\server\nav_mesh.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;.\tf;.\tf\vgui;$SRCDIR\statemachine;$SRCDIR\game\shared\Multiplayer;$SRCDIR\game\shared\tf" + $PreprocessorDefinitions "$BASE;TF_DLL;ENABLE_GC_MATCHMAKING;GLOWS_ENABLE;USE_DYNAMIC_ASSET_LOADING;NEXT_BOT" + } +} + +$Project "Server (TF)" +{ + $Folder "Source Files" + { + -$File "AI_ConCommands.cpp" + $File "ai_relationship.cpp" + $File "basegrenade_concussion.cpp" + $File "basegrenade_contact.cpp" + $File "basegrenade_timed.cpp" + $File "EntityFlame.h" + $File "hl2\Func_Monitor.cpp" + $File "grenadethrown.cpp" + $File "grenadethrown.h" + $File "monstermaker.cpp" + $File "monstermaker.h" + $File "physics_bone_follower.h" + $File "$SRCDIR\game\shared\playerclass_info_parse.cpp" + $File "$SRCDIR\game\shared\playerclass_info_parse.h" + $File "$SRCDIR\game\shared\ragdoll_shared.h" + $File "$SRCDIR\game\shared\solidsetdefaults.h" + $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" + $File "team_control_point.cpp" + $File "team_control_point.h" + $File "team_control_point_master.cpp" + $File "team_control_point_master.h" + $File "team_control_point_round.cpp" + $File "team_control_point_round.h" + $File "team_objectiveresource.cpp" + $File "team_objectiveresource.h" + $File "team_train_watcher.cpp" + $File "team_train_watcher.h" + $File "$SRCDIR\game\shared\teamplay_round_timer.cpp" + $File "$SRCDIR\game\shared\teamplay_round_timer.h" + $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp" + $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h" + $File "$SRCDIR\game\shared\touchlink.h" + $File "trigger_area_capture.cpp" + $File "trigger_area_capture.h" + + $Folder "Economy" + { + $File "$SRCDIR\game\shared\tf\tf_item_inventory.cpp" + $File "$SRCDIR\game\shared\tf\tf_item_inventory.h" + $File "$SRCDIR\game\shared\tf\tf_item_wearable.cpp" + $File "$SRCDIR\game\shared\tf\tf_item_wearable.h" + $File "$SRCDIR\game\shared\econ\econ_claimcode.cpp" + $File "$SRCDIR\game\shared\econ\econ_claimcode.h" + + $File "$SRCDIR\game\shared\tf\tf_item_system.cpp" + $File "$SRCDIR\game\shared\tf\tf_item_system.h" + $File "$SRCDIR\game\shared\tf\tf_item_schema.cpp" + $File "$SRCDIR\game\shared\tf\tf_item_schema.h" + + $File "$SRCDIR\game\shared\tf\tf_quest_restriction.h" + $File "$SRCDIR\game\shared\tf\tf_quest_restriction.cpp" + + $File "$SRCDIR\game\shared\tf\tf_wardata.h" + $File "$SRCDIR\game\shared\tf\tf_wardata.cpp" + $File "$SRCDIR\game\shared\tf\tf_ladder_data.h" + $File "$SRCDIR\game\shared\tf\tf_ladder_data.cpp" + } + + $Folder "Steam Workshop" + { + $File "$SRCDIR\game\shared\workshop\ugc_utils.h" + $File "$SRCDIR\game\shared\workshop\ugc_utils.cpp" + $File "$SRCDIR\game\server\tf\workshop\maps_workshop.h" + $File "$SRCDIR\game\server\tf\workshop\maps_workshop.cpp" + } + + $Folder "TF" + { + $File "$SRCDIR\game\shared\tf\tf_weapon_passtime_gun.cpp" + $File "$SRCDIR\game\shared\tf\tf_weapon_passtime_gun.h" + $File "$SRCDIR\game\shared\tf\passtime_game_events.cpp" + $File "$SRCDIR\game\shared\tf\passtime_game_events.h" + $File "$SRCDIR\game\shared\tf\passtime_convars.cpp" + $File "$SRCDIR\game\shared\tf\passtime_convars.h" + $File "$SRCDIR\game\shared\tf\trigger_catapult_shared.cpp" + $File "tf\countdown_announcer.h" + $File "tf\entity_passtime_ball_spawn.cpp" + $File "tf\entity_passtime_ball_spawn.h" + $File "tf\func_passtime_goal.cpp" + $File "tf\func_passtime_goal.h" + $File "tf\func_passtime_no_ball_zone.cpp" + $File "tf\func_passtime_no_ball_zone.h" + $File "tf\func_passtime_goalie_zone.cpp" + $File "tf\func_passtime_goalie_zone.h" + $File "tf\tf_glow.cpp" + $File "tf\tf_passtime_ball.cpp" + $File "tf\tf_passtime_ball.h" + $File "tf\tf_passtime_logic.cpp" + $File "tf\tf_passtime_logic.h" + $File "tf\trigger_catapult.cpp" + $File "tf\trigger_catapult.h" + $File "tf\trigger_passtime_ball.cpp" + $File "tf\trigger_passtime_ball.h" + $File "tf\passtime_ballcontroller.cpp" + $File "tf\passtime_ballcontroller.h" + $File "tf\passtime_ballcontroller_homing.cpp" + $File "tf\passtime_ballcontroller_homing.h" + $File "tf\passtime_ballcontroller_playerseek.cpp" + $File "tf\passtime_ballcontroller_playerseek.h" + $File "tf\tf_logic_on_holiday.cpp" + $File "$SRCDIR\game\shared\tf\achievements_tf.cpp" + $File 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"tf\halloween\merasmus\merasmus_behavior\merasmus_staff_attack.h" + $File "tf\halloween\merasmus\merasmus_behavior\merasmus_stunned.cpp" + $File "tf\halloween\merasmus\merasmus_behavior\merasmus_stunned.h" + $File "tf\halloween\merasmus\merasmus_behavior\merasmus_teleport.cpp" + $File "tf\halloween\merasmus\merasmus_behavior\merasmus_teleport.h" + $File "tf\halloween\merasmus\merasmus_behavior\merasmus_throwing_grenade.cpp" + $File "tf\halloween\merasmus\merasmus_behavior\merasmus_throwing_grenade.h" + $File "tf\halloween\merasmus\merasmus_behavior\merasmus_zap.cpp" + $File "tf\halloween\merasmus\merasmus_behavior\merasmus_zap.h" + } + } + + $Folder "Zombie" + { + $File "tf\halloween\zombie\zombie.cpp" + $File "tf\halloween\zombie\zombie.h" + $File "tf\halloween\zombie\zombie_spawner.cpp" + $File "tf\halloween\zombie\zombie_spawner.h" + + $Folder "Behavior" + { + $File "tf\halloween\zombie\zombie_behavior\zombie_attack.cpp" + $File "tf\halloween\zombie\zombie_behavior\zombie_attack.h" + $File "tf\halloween\zombie\zombie_behavior\zombie_special_attack.cpp" + $File "tf\halloween\zombie\zombie_behavior\zombie_special_attack.h" + $File "tf\halloween\zombie\zombie_behavior\zombie_spawn.cpp" + $File "tf\halloween\zombie\zombie_behavior\zombie_spawn.h" + } + } + + $Folder "Spell" + { + $File "tf\halloween\spell\tf_spell_pickup.cpp" + $File "tf\halloween\spell\tf_spell_pickup.h" + $File "$SRCDIR\game\shared\tf\halloween\tf_weapon_spellbook.cpp" + $File "$SRCDIR\game\shared\tf\halloween\tf_weapon_spellbook.h" + } + } + + $Folder "Bot NPC" + { + $File "tf\bot_npc\bot_npc.cpp" + $File "tf\bot_npc\bot_npc.h" + $File "tf\bot_npc\bot_npc_mini.cpp" + $File "tf\bot_npc\bot_npc_mini.h" + $File "tf\bot_npc\bot_npc_body.cpp" + $File "tf\bot_npc\bot_npc_body.h" + $File "tf\bot_npc\bot_npc_archer.cpp" + $File "tf\bot_npc\bot_npc_archer.h" + $File "tf\bot_npc\bot_npc_minion.cpp" + $File "tf\bot_npc\bot_npc_minion.h" + $File "tf\bot_npc\bot_npc_decoy.cpp" + $File "tf\bot_npc\bot_npc_decoy.h" + } + + $Folder "PvE" + { + $File "tf\player_vs_environment\archer_proxy.cpp" + $File "tf\player_vs_environment\archer_proxy.h" + $File "tf\player_vs_environment\monster_resource.cpp" + $File "tf\player_vs_environment\monster_resource.h" + $File "$SRCDIR\game\shared\tf\tf_mann_vs_machine_stats.cpp" + $File "$SRCDIR\game\shared\tf\tf_mann_vs_machine_stats.h" + $File "$SRCDIR\game\shared\tf\tf_upgrades_shared.cpp" + $File "$SRCDIR\game\shared\tf\tf_upgrades_shared.h" + $File "tf\player_vs_environment\tf_populators.cpp" + $File "tf\player_vs_environment\tf_populators.h" + $File "tf\player_vs_environment\tf_populator_spawners.cpp" + $File "tf\player_vs_environment\tf_populator_spawners.h" + $File "tf\player_vs_environment\tf_population_manager.cpp" + $File "tf\player_vs_environment\tf_population_manager.h" + $File "tf\player_vs_environment\tf_populator_interface.cpp" + $File "tf\player_vs_environment\tf_boss_battle_logic.cpp" + $File "tf\player_vs_environment\tf_boss_battle_logic.h" + $File "tf\player_vs_environment\tf_upgrades.cpp" + $File "tf\player_vs_environment\tf_upgrades.h" + $File "tf\player_vs_environment\tf_mann_vs_machine_logic.cpp" + $File "tf\player_vs_environment\tf_mann_vs_machine_logic.h" + $File "tf\player_vs_environment\tf_base_boss.cpp" + $File "tf\player_vs_environment\tf_base_boss.h" + $File "tf\player_vs_environment\tf_tank_boss.cpp" + $File "tf\player_vs_environment\tf_tank_boss.h" + $File "tf\player_vs_environment\tf_tank_boss_body.cpp" + $File "tf\player_vs_environment\tf_tank_boss_body.h" + $File "tf\player_vs_environment\tf_point_weapon_mimic.cpp" + + $Folder "Boss Alpha" + { + $File "tf\player_vs_environment\boss_alpha\boss_alpha.cpp" + $File "tf\player_vs_environment\boss_alpha\boss_alpha.h" + + $Folder "Behavior" + { + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_behavior.cpp" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_behavior.h" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_chase_victim.cpp" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_chase_victim.h" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_get_off_me.cpp" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_get_off_me.h" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_guard_spot.cpp" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_guard_spot.h" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_grenades.cpp" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_grenades.h" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_rockets.cpp" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_rockets.h" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_lost_victim.cpp" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_lost_victim.h" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_nuke_attack.cpp" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_nuke_attack.h" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_stunned.cpp" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_stunned.h" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_tactical_monitor.cpp" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_tactical_monitor.h" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_wait_for_players.cpp" + $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_wait_for_players.h" + } + } + } + + $Folder "Matchmaking" + { + $File "$SRCDIR\game\server\tf\tf_gc_server.cpp" + $File "$SRCDIR\game\server\tf\tf_gc_server.h" + $File "$SRCDIR\game\shared\lobby.cpp" + $File "$SRCDIR\game\shared\lobby.h" + $File "$SRCDIR\game\shared\tf\tf_lobby_server.cpp" + $File "$SRCDIR\game\shared\tf\tf_lobby_server.h" + $File "$SRCDIR\game\shared\tf\tf_party.cpp" + $File "$SRCDIR\game\shared\tf\tf_party.h" + $File "$SRCDIR\game\shared\tf\tf_matchmaking_shared.h" + $File "$SRCDIR\game\shared\tf\tf_matchmaking_shared.cpp" + $File "$SRCDIR\game\shared\tf\tf_match_description.h" + $File "$SRCDIR\game\shared\tf\tf_match_description.cpp" + $File "$SRCDIR\game\shared\tf\tf_gc_shared.h" + } + } + + $Folder "NextBot" + { + $File "NextBot\NextBot.cpp" + $File "NextBot\NextBot.h" + $File "NextBot\NextBotBehavior.h" + $File "NextBot\NextBotManager.cpp" + $File "NextBot\NextBotManager.h" + $File "NextBot\NextBotUtil.h" + $File "NextBot\NextBotKnownEntity.h" + $File "NextBot\NextBotGroundLocomotion.cpp" + $File "NextBot\NextBotGroundLocomotion.h" + $File "NextBot\simple_bot.cpp" + $File "NextBot\simple_bot.h" + + $Folder "NextBotInterfaces" + { + $File "NextBot\NextBotBodyInterface.cpp" + $File "NextBot\NextBotBodyInterface.h" + $File "NextBot\NextBotComponentInterface.cpp" + $File "NextBot\NextBotComponentInterface.h" + $File "NextBot\NextBotEventResponderInterface.h" + $File "NextBot\NextBotHearingInterface.h" + $File "NextBot\NextBotIntentionInterface.cpp" + $File "NextBot\NextBotIntentionInterface.h" + $File "NextBot\NextBotInterface.cpp" + $File "NextBot\NextBotInterface.h" + $File "NextBot\NextBotLocomotionInterface.cpp" + $File "NextBot\NextBotLocomotionInterface.h" + $File "NextBot\NextBotVisionInterface.cpp" + $File "NextBot\NextBotVisionInterface.h" + $File "NextBot\NextBotContextualQueryInterface.h" + } + + $Folder "NextBotPath" + { + $File "NextBot\Path\NextBotChasePath.cpp" + $File "NextBot\Path\NextBotChasePath.h" + $File "NextBot\Path\NextBotRetreatPath.h" + $File "NextBot\Path\NextBotPath.cpp" + $File "NextBot\Path\NextBotPath.h" + $File "NextBot\Path\NextBotPathFollow.cpp" + $File "NextBot\Path\NextBotPathFollow.h" + } + + $Folder "NextBotPlayer" + { + $File "NextBot\Player\NextBotPlayerBody.cpp" + $File "NextBot\Player\NextBotPlayerBody.h" + $File "NextBot\Player\NextBotPlayerLocomotion.cpp" + $File "NextBot\Player\NextBotPlayerLocomotion.h" + $File "NextBot\Player\NextBotPlayer.cpp" + $File "NextBot\Player\NextBotPlayer.h" + } + + $Folder "NextBotCommonBehaviors" + { + $File "NextBot\Behavior\BehaviorBackUp.h" + $File "NextBot\Behavior\BehaviorMoveTo.h" + } + + $Folder "NextBotNavMeshEntities" + { + $File "NextBot\NavMeshEntities\func_nav_prerequisite.cpp" + $File "NextBot\NavMeshEntities\func_nav_prerequisite.h" + } + } + + $Folder "IFM" + { + $File "$SRCDIR\game\shared\weapon_ifmbase.cpp" + $File "$SRCDIR\game\shared\weapon_ifmbase.h" + $File "$SRCDIR\game\shared\weapon_ifmbasecamera.cpp" + $File "$SRCDIR\game\shared\weapon_ifmbasecamera.h" + $File "$SRCDIR\game\shared\weapon_ifmsteadycam.cpp" + $File "$SRCDIR\game\shared\weapon_ifmsteadycam.h" + } + } +} + |