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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/sdk/sdk_bot_temp.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/sdk/sdk_bot_temp.h')
-rw-r--r--game/server/sdk/sdk_bot_temp.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/game/server/sdk/sdk_bot_temp.h b/game/server/sdk/sdk_bot_temp.h
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+++ b/game/server/sdk/sdk_bot_temp.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SDK_BOT_TEMP_H
+#define SDK_BOT_TEMP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+// If iTeam or iClass is -1, then a team or class is randomly chosen.
+CBasePlayer *BotPutInServer( bool bFrozen, int iTeam, int iClass );
+
+void Bot_RunAll();
+
+
+#endif // SDK_BOT_TEMP_H