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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/scratchpad_gamedll_helpers.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SCRATCHPAD_GAMEDLL_HELPERS_H
+#define SCRATCHPAD_GAMEDLL_HELPERS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class IScratchPad3D;
+
+
+#define SPDRAWWORLD_DRAW_WORLD 0x001
+#define SPDRAWWORLD_DRAW_PLAYERS 0x002 // Draw player entities?
+#define SPDRAWWORLD_DRAW_ENTITIES 0x004 // Draw entities other than players?
+#define SPDRAWWORLD_DRAW_ENTITY_CLASSNAMES 0x008
+#define SPDRAWWORLD_DRAW_EDICT_INDICES 0x010
+
+#define SPDRAWWORLD_DRAW_ALL 0xFFFFFFFF
+
+
+// Draws the world and various things in it into the scratchpad.
+// flags is a combination of the SPDRAWWORLD_ flags.
+void ScratchPad_DrawWorldToScratchPad(
+ IScratchPad3D *pPad,
+ unsigned long flags );
+
+// Draw a specific entity into the scratch pad.
+void ScratchPad_DrawEntityToScratchPad(
+ IScratchPad3D *pPad,
+ unsigned long flags,
+ CBaseEntity *pEnt,
+ const Vector &vColor );
+
+
+#endif // SCRATCHPAD_GAMEDLL_HELPERS_H