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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/point_template.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/point_template.h')
| -rw-r--r-- | game/server/point_template.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/game/server/point_template.h b/game/server/point_template.h new file mode 100644 index 0000000..94e3742 --- /dev/null +++ b/game/server/point_template.h @@ -0,0 +1,72 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Point entity used to create templates out of other entities or groups of entities +// +//=============================================================================// + +#ifndef POINT_TEMPLATE_H +#define POINT_TEMPLATE_H +#ifdef _WIN32 +#pragma once +#endif + +#define MAX_NUM_TEMPLATES 16 + +struct template_t +{ + int iTemplateIndex; + VMatrix matEntityToTemplate; + + DECLARE_SIMPLE_DATADESC(); +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CPointTemplate : public CLogicalEntity +{ + DECLARE_CLASS( CPointTemplate, CLogicalEntity ); +public: + DECLARE_DATADESC(); + + virtual void Spawn( void ); + virtual void Precache(); + + // Template initialization + void StartBuildingTemplates( void ); + void FinishBuildingTemplates( void ); + + // Template Entity accessors + int GetNumTemplateEntities( void ); + CBaseEntity *GetTemplateEntity( int iTemplateNumber ); + void AddTemplate( CBaseEntity *pEntity, const char *pszMapData, int nLen ); + bool ShouldRemoveTemplateEntities( void ); + bool AllowNameFixup(); + + // Templates accessors + int GetNumTemplates( void ); + int GetTemplateIndexForTemplate( int iTemplate ); + + // Template instancing + bool CreateInstance( const Vector &vecOrigin, const QAngle &vecAngles, CUtlVector<CBaseEntity*> *pEntities ); + + // Inputs + void InputForceSpawn( inputdata_t &inputdata ); + + virtual void PerformPrecache(); + +private: + string_t m_iszTemplateEntityNames[MAX_NUM_TEMPLATES]; + + // List of map entities this template targets. Built inside our Spawn(). + // It's only valid between Spawn() & Activate(), because the map entity parsing + // code removes all the entities in it once it finishes turning them into templates. + CUtlVector< CBaseEntity * > m_hTemplateEntities; + + // List of templates, generated from our template entities. + CUtlVector< template_t > m_hTemplates; + + COutputEvent m_pOutputOnSpawned; +}; + +#endif // POINT_TEMPLATE_H |