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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/point_camera.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/point_camera.h')
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diff --git a/game/server/point_camera.h b/game/server/point_camera.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CAMERA_H
+#define CAMERA_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "cbase.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CPointCamera : public CBaseEntity
+{
+public:
+ DECLARE_CLASS( CPointCamera, CBaseEntity );
+ DECLARE_SERVERCLASS();
+ DECLARE_DATADESC();
+ CPointCamera();
+ ~CPointCamera();
+
+ void Spawn( void );
+
+ // Tell the client that this camera needs to be rendered
+ void SetActive( bool bActive );
+ int UpdateTransmitState(void);
+
+ void ChangeFOVThink( void );
+
+ void InputChangeFOV( inputdata_t &inputdata );
+ void InputSetOnAndTurnOthersOff( inputdata_t &inputdata );
+ void InputSetOn( inputdata_t &inputdata );
+ void InputSetOff( inputdata_t &inputdata );
+
+private:
+ float m_TargetFOV;
+ float m_DegreesPerSecond;
+
+ CNetworkVar( float, m_FOV );
+ CNetworkVar( float, m_Resolution );
+ CNetworkVar( bool, m_bFogEnable );
+ CNetworkColor32( m_FogColor );
+ CNetworkVar( float, m_flFogStart );
+ CNetworkVar( float, m_flFogEnd );
+ CNetworkVar( float, m_flFogMaxDensity );
+ CNetworkVar( bool, m_bActive );
+ CNetworkVar( bool, m_bUseScreenAspectRatio );
+
+ // Allows the mapmaker to control whether a camera is active or not
+ bool m_bIsOn;
+
+public:
+ CPointCamera *m_pNext;
+};
+
+CPointCamera *GetPointCameraList();
+#endif // CAMERA_H