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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/point_camera.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/point_camera.h')
| -rw-r--r-- | game/server/point_camera.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/game/server/point_camera.h b/game/server/point_camera.h new file mode 100644 index 0000000..499b3a3 --- /dev/null +++ b/game/server/point_camera.h @@ -0,0 +1,63 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CAMERA_H +#define CAMERA_H +#ifdef _WIN32 +#pragma once +#endif + +#include "cbase.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CPointCamera : public CBaseEntity +{ +public: + DECLARE_CLASS( CPointCamera, CBaseEntity ); + DECLARE_SERVERCLASS(); + DECLARE_DATADESC(); + CPointCamera(); + ~CPointCamera(); + + void Spawn( void ); + + // Tell the client that this camera needs to be rendered + void SetActive( bool bActive ); + int UpdateTransmitState(void); + + void ChangeFOVThink( void ); + + void InputChangeFOV( inputdata_t &inputdata ); + void InputSetOnAndTurnOthersOff( inputdata_t &inputdata ); + void InputSetOn( inputdata_t &inputdata ); + void InputSetOff( inputdata_t &inputdata ); + +private: + float m_TargetFOV; + float m_DegreesPerSecond; + + CNetworkVar( float, m_FOV ); + CNetworkVar( float, m_Resolution ); + CNetworkVar( bool, m_bFogEnable ); + CNetworkColor32( m_FogColor ); + CNetworkVar( float, m_flFogStart ); + CNetworkVar( float, m_flFogEnd ); + CNetworkVar( float, m_flFogMaxDensity ); + CNetworkVar( bool, m_bActive ); + CNetworkVar( bool, m_bUseScreenAspectRatio ); + + // Allows the mapmaker to control whether a camera is active or not + bool m_bIsOn; + +public: + CPointCamera *m_pNext; +}; + +CPointCamera *GetPointCameraList(); +#endif // CAMERA_H |