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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/player_command.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PLAYER_COMMAND_H
+#define PLAYER_COMMAND_H
+#pragma once
+
+
+#include "edict.h"
+#include "usercmd.h"
+
+
+class IMoveHelper;
+class CMoveData;
+class CBasePlayer;
+
+//-----------------------------------------------------------------------------
+// Purpose: Server side player movement
+//-----------------------------------------------------------------------------
+class CPlayerMove
+{
+public:
+ DECLARE_CLASS_NOBASE( CPlayerMove );
+
+ // Construction/destruction
+ CPlayerMove( void );
+ virtual ~CPlayerMove( void ) {}
+
+ // Public interfaces:
+ // Run a movement command from the player
+ void RunCommand ( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *moveHelper );
+
+protected:
+ // Prepare for running movement
+ virtual void SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move );
+
+ // Finish movement
+ virtual void FinishMove( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move );
+
+ // Called before and after any movement processing
+ virtual void StartCommand( CBasePlayer *player, CUserCmd *cmd );
+ void FinishCommand( CBasePlayer *player );
+
+ // Helper to determine if the user is standing on ground
+ void CheckMovingGround( CBasePlayer *player, double frametime );
+
+ // Helpers to call pre and post think for player, and to call think if a think function is set
+ void RunPreThink( CBasePlayer *player );
+ void RunThink (CBasePlayer *ent, double frametime );
+ void RunPostThink( CBasePlayer *player );
+};
+
+
+//-----------------------------------------------------------------------------
+// Singleton accessor
+//-----------------------------------------------------------------------------
+CPlayerMove *PlayerMove();
+
+
+#endif // PLAYER_COMMAND_H