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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/particle_light.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/particle_light.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PARTICLE_LIGHT_H
+#define PARTICLE_LIGHT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "baseentity.h"
+
+
+//==================================================
+// CParticleLight. These are tied to
+//==================================================
+
+#define PARTICLELIGHT_ENTNAME "env_particlelight"
+
+class CParticleLight : public CServerOnlyPointEntity
+{
+public:
+ DECLARE_CLASS( CParticleLight, CServerOnlyPointEntity );
+ DECLARE_DATADESC();
+
+ CParticleLight();
+
+
+public:
+ float m_flIntensity;
+ Vector m_vColor; // 0-255
+ string_t m_PSName; // Name of the particle system entity this light affects.
+ bool m_bDirectional;
+};
+
+
+#endif // PARTICLE_LIGHT_H