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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/init_factory.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/init_factory.cpp')
| -rw-r--r-- | game/server/init_factory.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/game/server/init_factory.cpp b/game/server/init_factory.cpp new file mode 100644 index 0000000..a377893 --- /dev/null +++ b/game/server/init_factory.cpp @@ -0,0 +1,25 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "init_factory.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +static factorylist_t s_factories; + +// Store off the factories +void FactoryList_Store( const factorylist_t &sourceData ) +{ + s_factories = sourceData; +} + +// retrieve the stored factories +void FactoryList_Retrieve( factorylist_t &destData ) +{ + destData = s_factories; +} |