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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/ilagcompensationmanager.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ILAGCOMPENSATIONMANAGER_H
+#define ILAGCOMPENSATIONMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CBasePlayer;
+class CUserCmd;
+
+//-----------------------------------------------------------------------------
+// Purpose: This is also an IServerSystem
+//-----------------------------------------------------------------------------
+abstract_class ILagCompensationManager
+{
+public:
+ // Called during player movement to set up/restore after lag compensation
+ virtual void StartLagCompensation( CBasePlayer *player, CUserCmd *cmd ) = 0;
+ virtual void FinishLagCompensation( CBasePlayer *player ) = 0;
+ virtual bool IsCurrentlyDoingLagCompensation() const = 0;
+};
+
+extern ILagCompensationManager *lagcompensation;
+
+#endif // ILAGCOMPENSATIONMANAGER_H