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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2mp/te_hl2mp_shotgun_shot.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2mp/te_hl2mp_shotgun_shot.h')
| -rw-r--r-- | game/server/hl2mp/te_hl2mp_shotgun_shot.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/game/server/hl2mp/te_hl2mp_shotgun_shot.h b/game/server/hl2mp/te_hl2mp_shotgun_shot.h new file mode 100644 index 0000000..d6a6833 --- /dev/null +++ b/game/server/hl2mp/te_hl2mp_shotgun_shot.h @@ -0,0 +1,26 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef TE_HL2MP_SHOTGUN_SHOT_H +#define TE_HL2MP_SHOTGUN_SHOT_H +#ifdef _WIN32 +#pragma once +#endif + + +void TE_HL2MPFireBullets( + int iPlayerIndex, + const Vector &vOrigin, + const Vector &vDir, + int iAmmoID, + int iSeed, + int iShots, + float flSpread, + bool bDoTracers, + bool bDoImpacts ); + + +#endif // TE_HL2MP_SHOTGUN_SHOT_H |