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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2mp/hl2mp_cvars.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/hl2mp/hl2mp_cvars.cpp')
-rw-r--r--game/server/hl2mp/hl2mp_cvars.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/game/server/hl2mp/hl2mp_cvars.cpp b/game/server/hl2mp/hl2mp_cvars.cpp
new file mode 100644
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--- /dev/null
+++ b/game/server/hl2mp/hl2mp_cvars.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "hl2mp_cvars.h"
+
+
+
+// Ready restart
+ConVar mp_readyrestart(
+ "mp_readyrestart",
+ "0",
+ FCVAR_GAMEDLL,
+ "If non-zero, game will restart once each player gives the ready signal" );
+
+// Ready signal
+ConVar mp_ready_signal(
+ "mp_ready_signal",
+ "ready",
+ FCVAR_GAMEDLL,
+ "Text that each player must speak for the match to begin" ); \ No newline at end of file