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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2mp/grenade_satchel.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/hl2mp/grenade_satchel.h')
-rw-r--r--game/server/hl2mp/grenade_satchel.h56
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diff --git a/game/server/hl2mp/grenade_satchel.h b/game/server/hl2mp/grenade_satchel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Satchel Charge
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SATCHEL_H
+#define SATCHEL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basegrenade_shared.h"
+#include "hl2mp/weapon_slam.h"
+
+class CSoundPatch;
+class CSprite;
+
+class CSatchelCharge : public CBaseGrenade
+{
+public:
+ DECLARE_CLASS( CSatchelCharge, CBaseGrenade );
+
+ void Spawn( void );
+ void Precache( void );
+ void BounceSound( void );
+ void SatchelTouch( CBaseEntity *pOther );
+ void SatchelThink( void );
+
+ // Input handlers
+ void InputExplode( inputdata_t &inputdata );
+
+ float m_flNextBounceSoundTime;
+ bool m_bInAir;
+ Vector m_vLastPosition;
+
+public:
+ CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
+ bool m_bIsAttached;
+ void Deactivate( void );
+
+ CSatchelCharge();
+ ~CSatchelCharge();
+
+ DECLARE_DATADESC();
+
+private:
+ void CreateEffects( void );
+ CHandle<CSprite> m_hGlowSprite;
+};
+
+#endif //SATCHEL_H