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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2mp/grenade_satchel.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2mp/grenade_satchel.h')
| -rw-r--r-- | game/server/hl2mp/grenade_satchel.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/game/server/hl2mp/grenade_satchel.h b/game/server/hl2mp/grenade_satchel.h new file mode 100644 index 0000000..68d5d5a --- /dev/null +++ b/game/server/hl2mp/grenade_satchel.h @@ -0,0 +1,56 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Satchel Charge +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef SATCHEL_H +#define SATCHEL_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "basegrenade_shared.h" +#include "hl2mp/weapon_slam.h" + +class CSoundPatch; +class CSprite; + +class CSatchelCharge : public CBaseGrenade +{ +public: + DECLARE_CLASS( CSatchelCharge, CBaseGrenade ); + + void Spawn( void ); + void Precache( void ); + void BounceSound( void ); + void SatchelTouch( CBaseEntity *pOther ); + void SatchelThink( void ); + + // Input handlers + void InputExplode( inputdata_t &inputdata ); + + float m_flNextBounceSoundTime; + bool m_bInAir; + Vector m_vLastPosition; + +public: + CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me.. + bool m_bIsAttached; + void Deactivate( void ); + + CSatchelCharge(); + ~CSatchelCharge(); + + DECLARE_DATADESC(); + +private: + void CreateEffects( void ); + CHandle<CSprite> m_hGlowSprite; +}; + +#endif //SATCHEL_H |