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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/weapon_stunstick.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/weapon_stunstick.h')
| -rw-r--r-- | game/server/hl2/weapon_stunstick.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/game/server/hl2/weapon_stunstick.h b/game/server/hl2/weapon_stunstick.h new file mode 100644 index 0000000..901b472 --- /dev/null +++ b/game/server/hl2/weapon_stunstick.h @@ -0,0 +1,58 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_STUNSTICK_H +#define WEAPON_STUNSTICK_H +#ifdef _WIN32 +#pragma once +#endif + +#include "basebludgeonweapon.h" + +#define STUNSTICK_RANGE 75.0f +#define STUNSTICK_REFIRE 0.6f + +class CWeaponStunStick : public CBaseHLBludgeonWeapon +{ + DECLARE_CLASS( CWeaponStunStick, CBaseHLBludgeonWeapon ); + DECLARE_DATADESC(); + +public: + + CWeaponStunStick(); + + DECLARE_SERVERCLASS(); + DECLARE_ACTTABLE(); + + virtual void Precache(); + + void Spawn(); + + float GetRange( void ) { return STUNSTICK_RANGE; } + float GetFireRate( void ) { return STUNSTICK_REFIRE; } + + int WeaponMeleeAttack1Condition( float flDot, float flDist ); + + bool Deploy( void ); + bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL ); + + void Drop( const Vector &vecVelocity ); + void ImpactEffect( trace_t &traceHit ); + void SecondaryAttack( void ) {} + void SetStunState( bool state ); + bool GetStunState( void ); + void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator ); + + float GetDamageForActivity( Activity hitActivity ); + + bool CanBePickedUpByNPCs( void ) { return false; } + +private: + + CNetworkVar( bool, m_bActive ); +}; + +#endif // WEAPON_STUNSTICK_H |