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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/weapon_ar2.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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diff --git a/game/server/hl2/weapon_ar2.h b/game/server/hl2/weapon_ar2.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Projectile shot from the AR2
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef WEAPONAR2_H
+#define WEAPONAR2_H
+
+#include "basegrenade_shared.h"
+#include "basehlcombatweapon.h"
+
+class CWeaponAR2 : public CHLMachineGun
+{
+public:
+ DECLARE_CLASS( CWeaponAR2, CHLMachineGun );
+
+ CWeaponAR2();
+
+ DECLARE_SERVERCLASS();
+
+ void ItemPostFrame( void );
+ void Precache( void );
+
+ void SecondaryAttack( void );
+ void DelayedAttack( void );
+
+ const char *GetTracerType( void ) { return "AR2Tracer"; }
+
+ void AddViewKick( void );
+
+ void FireNPCPrimaryAttack( CBaseCombatCharacter *pOperator, bool bUseWeaponAngles );
+ void FireNPCSecondaryAttack( CBaseCombatCharacter *pOperator, bool bUseWeaponAngles );
+ void Operator_ForceNPCFire( CBaseCombatCharacter *pOperator, bool bSecondary );
+ void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
+
+ int GetMinBurst( void ) { return 2; }
+ int GetMaxBurst( void ) { return 5; }
+ float GetFireRate( void ) { return 0.1f; }
+
+ bool CanHolster( void );
+ bool Reload( void );
+
+ int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
+
+ Activity GetPrimaryAttackActivity( void );
+
+ void DoImpactEffect( trace_t &tr, int nDamageType );
+
+ virtual const Vector& GetBulletSpread( void )
+ {
+ static Vector cone;
+
+ cone = VECTOR_CONE_3DEGREES;
+
+ return cone;
+ }
+
+ const WeaponProficiencyInfo_t *GetProficiencyValues();
+
+protected:
+
+ float m_flDelayedFire;
+ bool m_bShotDelayed;
+ int m_nVentPose;
+
+ DECLARE_ACTTABLE();
+ DECLARE_DATADESC();
+};
+
+
+#endif //WEAPONAR2_H