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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/vehicle_jeep.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/vehicle_jeep.h')
| -rw-r--r-- | game/server/hl2/vehicle_jeep.h | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/game/server/hl2/vehicle_jeep.h b/game/server/hl2/vehicle_jeep.h new file mode 100644 index 0000000..ba08c2c --- /dev/null +++ b/game/server/hl2/vehicle_jeep.h @@ -0,0 +1,167 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef VEHICLE_JEEP_H +#define VEHICLE_JEEP_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vehicle_base.h" + +#define JEEP_WHEEL_COUNT 4 + +struct JeepWaterData_t +{ + bool m_bWheelInWater[JEEP_WHEEL_COUNT]; + bool m_bWheelWasInWater[JEEP_WHEEL_COUNT]; + Vector m_vecWheelContactPoints[JEEP_WHEEL_COUNT]; + float m_flNextRippleTime[JEEP_WHEEL_COUNT]; + bool m_bBodyInWater; + bool m_bBodyWasInWater; + + DECLARE_SIMPLE_DATADESC(); +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CPropJeep : public CPropVehicleDriveable +{ +public: + DECLARE_CLASS( CPropJeep, CPropVehicleDriveable ); + + DECLARE_SERVERCLASS(); + DECLARE_DATADESC(); + + CPropJeep( void ); + + // CPropVehicle + virtual void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMoveData ); + virtual void DriveVehicle( float flFrameTime, CUserCmd *ucmd, int iButtonsDown, int iButtonsReleased ); + virtual void SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ); + virtual void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + virtual void DampenEyePosition( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles ); + virtual bool AllowBlockedExit( CBasePlayer *pPlayer, int nRole ) { return false; } + virtual bool CanExitVehicle( CBaseEntity *pEntity ); + virtual bool IsVehicleBodyInWater() { return m_WaterData.m_bBodyInWater; } + + // Passengers do not directly receive damage from blasts or radiation damage + virtual bool PassengerShouldReceiveDamage( CTakeDamageInfo &info ) + { + if ( GetServerVehicle() && GetServerVehicle()->IsPassengerExiting() ) + return false; + + if ( info.GetDamageType() & DMG_VEHICLE ) + return true; + + return (info.GetDamageType() & (DMG_RADIATION|DMG_BLAST) ) == 0; + } + + // CBaseEntity + void Think(void); + void Precache( void ); + void Spawn( void ); + void Activate( void ); + + virtual void CreateServerVehicle( void ); + virtual Vector BodyTarget( const Vector &posSrc, bool bNoisy = true ); + virtual void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ); + virtual int OnTakeDamage( const CTakeDamageInfo &info ); + virtual float PassengerDamageModifier( const CTakeDamageInfo &info ); + + virtual void EnterVehicle( CBaseCombatCharacter *pPassenger ); + virtual void ExitVehicle( int nRole ); + + void AimGunAt( Vector *endPos, float flInterval ); + bool TauCannonHasBeenCutOff( void ) { return m_bGunHasBeenCutOff; } + + // NPC Driving + bool NPC_HasPrimaryWeapon( void ) { return true; } + void NPC_AimPrimaryWeapon( Vector vecTarget ); + + const char *GetTracerType( void ) { return "AR2Tracer"; } + void DoImpactEffect( trace_t &tr, int nDamageType ); + + bool HeadlightIsOn( void ) { return m_bHeadlightIsOn; } + void HeadlightTurnOn( void ) { m_bHeadlightIsOn = true; } + void HeadlightTurnOff( void ) { m_bHeadlightIsOn = false; } + +private: + + void FireCannon( void ); + void ChargeCannon( void ); + void FireChargedCannon( void ); + + void DrawBeam( const Vector &startPos, const Vector &endPos, float width ); + void StopChargeSound( void ); + void GetCannonAim( Vector *resultDir ); + + void InitWaterData( void ); + void CheckWaterLevel( void ); + void CreateSplash( const Vector &vecPosition ); + void CreateRipple( const Vector &vecPosition ); + + void CreateDangerSounds( void ); + + void ComputePDControllerCoefficients( float *pCoefficientsOut, float flFrequency, float flDampening, float flDeltaTime ); + void DampenForwardMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime ); + void DampenUpMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime ); + + void JeepSeagullThink( void ); + void SpawnPerchedSeagull( void ); + void AddSeagullPoop( const Vector &vecOrigin ); + + void InputShowHudHint( inputdata_t &inputdata ); + void InputStartRemoveTauCannon( inputdata_t &inputdata ); + void InputFinishRemoveTauCannon( inputdata_t &inputdata ); + +protected: + + virtual void HandleWater( void ); + bool CheckWater( void ); + + bool m_bGunHasBeenCutOff; + float m_flDangerSoundTime; + int m_nBulletType; + bool m_bCannonCharging; + float m_flCannonTime; + float m_flCannonChargeStartTime; + Vector m_vecGunOrigin; + CSoundPatch *m_sndCannonCharge; + int m_nSpinPos; + float m_aimYaw; + float m_aimPitch; + float m_throttleDisableTime; + float m_flAmmoCrateCloseTime; + + // handbrake after the fact to keep vehicles from rolling + float m_flHandbrakeTime; + bool m_bInitialHandbrake; + + float m_flOverturnedTime; + + Vector m_vecLastEyePos; + Vector m_vecLastEyeTarget; + Vector m_vecEyeSpeed; + Vector m_vecTargetSpeed; + + JeepWaterData_t m_WaterData; + + int m_iNumberOfEntries; + int m_nAmmoType; + + // Seagull perching + float m_flPlayerExitedTime; // Time at which the player last left this vehicle + float m_flLastSawPlayerAt; // Time at which we last saw the player + EHANDLE m_hLastPlayerInVehicle; + EHANDLE m_hSeagull; + bool m_bHasPoop; + + CNetworkVar( bool, m_bHeadlightIsOn ); +}; + +#endif // VEHICLE_JEEP_H |