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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/npc_crow.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/npc_crow.h')
| -rw-r--r-- | game/server/hl2/npc_crow.h | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/game/server/hl2/npc_crow.h b/game/server/hl2/npc_crow.h new file mode 100644 index 0000000..4ecac53 --- /dev/null +++ b/game/server/hl2/npc_crow.h @@ -0,0 +1,256 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef NPC_CROW_H +#define NPC_CROW_H +#ifdef _WIN32 +#pragma once +#endif + +#define BIRDTYPE_CROW 1 +#define BIRDTYPE_PIGEON 2 +#define BIRDTYPE_SEAGULL 3 + +// +// Spawnflags. +// +#define SF_CROW_FLYING 16 + +#define CROW_TAKEOFF_SPEED 170 +#define CROW_AIRSPEED 220 // FIXME: should be about 440, but I need to add acceleration + +// +// Custom schedules. +// +enum +{ + SCHED_CROW_IDLE_WALK = LAST_SHARED_SCHEDULE, + SCHED_CROW_IDLE_FLY, + + // + // Various levels of wanting to get away from something, selected + // by current value of m_nMorale. + // + SCHED_CROW_WALK_AWAY, + SCHED_CROW_RUN_AWAY, + SCHED_CROW_HOP_AWAY, + SCHED_CROW_FLY_AWAY, + + SCHED_CROW_FLY, + SCHED_CROW_FLY_FAIL, + + SCHED_CROW_BARNACLED, +}; + + +// +// Custom tasks. +// +enum +{ + TASK_CROW_FIND_FLYTO_NODE = LAST_SHARED_TASK, + //TASK_CROW_PREPARE_TO_FLY, + TASK_CROW_TAKEOFF, + //TASK_CROW_LAND, + TASK_CROW_FLY, + TASK_CROW_FLY_TO_HINT, + TASK_CROW_PICK_RANDOM_GOAL, + TASK_CROW_PICK_EVADE_GOAL, + TASK_CROW_HOP, + + TASK_CROW_FALL_TO_GROUND, + TASK_CROW_PREPARE_TO_FLY_RANDOM, + + TASK_CROW_WAIT_FOR_BARNACLE_KILL, +}; + + +// +// Custom conditions. +// +enum +{ + COND_CROW_ENEMY_TOO_CLOSE = LAST_SHARED_CONDITION, + COND_CROW_ENEMY_WAY_TOO_CLOSE, + COND_CROW_FORCED_FLY, + COND_CROW_BARNACLED, +}; + +enum FlyState_t +{ + FlyState_Walking = 0, + FlyState_Flying, + FlyState_Falling, + FlyState_Landing, +}; + + +//----------------------------------------------------------------------------- +// The crow class. +//----------------------------------------------------------------------------- +class CNPC_Crow : public CAI_BaseNPC +{ + DECLARE_CLASS( CNPC_Crow, CAI_BaseNPC ); + +public: + + // + // CBaseEntity: + // + virtual void Spawn( void ); + virtual void Precache( void ); + + virtual Vector BodyTarget( const Vector &posSrc, bool bNoisy = true ); + + virtual int DrawDebugTextOverlays( void ); + + // + // CBaseCombatCharacter: + // + virtual int OnTakeDamage_Alive( const CTakeDamageInfo &info ); + virtual bool CorpseGib( const CTakeDamageInfo &info ); + bool BecomeRagdollOnClient( const Vector &force ); + + // + // CAI_BaseNPC: + // + virtual float MaxYawSpeed( void ) { return 120.0f; } + + virtual Class_T Classify( void ); + virtual void GatherEnemyConditions( CBaseEntity *pEnemy ); + + virtual void HandleAnimEvent( animevent_t *pEvent ); + virtual int GetSoundInterests( void ); + virtual int SelectSchedule( void ); + virtual void StartTask( const Task_t *pTask ); + virtual void RunTask( const Task_t *pTask ); + + virtual bool HandleInteraction( int interactionType, void *data, CBaseCombatCharacter *sourceEnt ); + + virtual void OnChangeActivity( Activity eNewActivity ); + + virtual bool OverrideMove( float flInterval ); + + virtual bool FValidateHintType( CAI_Hint *pHint ); + virtual Activity GetHintActivity( short sHintType, Activity HintsActivity ); + + virtual void PainSound( const CTakeDamageInfo &info ); + virtual void DeathSound( const CTakeDamageInfo &info ); + virtual void IdleSound( void ); + virtual void AlertSound( void ); + virtual void StopLoopingSounds( void ); + virtual void UpdateEfficiency( bool bInPVS ); + + virtual bool QueryHearSound( CSound *pSound ); + + void InputFlyAway( inputdata_t &inputdata ); + + void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ); + void StartTargetHandling( CBaseEntity *pTargetEnt ); + + DEFINE_CUSTOM_AI; + DECLARE_DATADESC(); + + int m_iBirdType; + bool m_bOnJeep; + +protected: + void SetFlyingState( FlyState_t eState ); + inline bool IsFlying( void ) const { return GetNavType() == NAV_FLY; } + + void Takeoff( const Vector &vGoal ); + void FlapSound( void ); + + void MoveCrowFly( float flInterval ); + bool Probe( const Vector &vecMoveDir, float flSpeed, Vector &vecDeflect ); + + bool IsDeaf() { return m_bIsDeaf; } + +protected: + float m_flGroundIdleMoveTime; + + float m_flEnemyDist; // Distance to GetEnemy(), cached in GatherEnemyConditions. + int m_nMorale; // Used to determine which avoidance schedule to pick. Degrades as I pick avoidance schedules. + + bool m_bReachedMoveGoal; + + float m_flHopStartZ; // Our Z coordinate when we started a hop. Used to check for accidentally hopping off things. + + bool m_bPlayedLoopingSound; + +private: + + Activity NPC_TranslateActivity( Activity eNewActivity ); + + float m_flSoarTime; + bool m_bSoar; + Vector m_vLastStoredOrigin; + float m_flLastStuckCheck; + + float m_flDangerSoundTime; + + Vector m_vDesiredTarget; + Vector m_vCurrentTarget; + + bool m_bIsDeaf; +}; + +//----------------------------------------------------------------------------- +// Purpose: Seagull. Crow with a different model. +//----------------------------------------------------------------------------- +class CNPC_Seagull : public CNPC_Crow +{ + DECLARE_CLASS( CNPC_Seagull, CNPC_Crow ); + +public: + + void Spawn( void ) + { + SetModelName( AllocPooledString("models/seagull.mdl") ); + BaseClass::Spawn(); + + m_iBirdType = BIRDTYPE_SEAGULL; + } + + void PainSound( const CTakeDamageInfo &info ) + { + EmitSound( "NPC_Seagull.Pain" ); + } + + void DeathSound( const CTakeDamageInfo &info ) + { + EmitSound( "NPC_Seagull.Pain" ); + } + + void IdleSound( void ) + { + EmitSound( "NPC_Seagull.Idle" ); + } +}; + +//----------------------------------------------------------------------------- +// Purpose: Pigeon. Crow with a different model. +//----------------------------------------------------------------------------- +class CNPC_Pigeon : public CNPC_Crow +{ + DECLARE_CLASS( CNPC_Pigeon, CNPC_Crow ); + +public: + void Spawn( void ) + { + SetModelName( AllocPooledString("models/pigeon.mdl") ); + BaseClass::Spawn(); + + m_iBirdType = BIRDTYPE_PIGEON; + } + + void IdleSound( void ) + { + EmitSound( "NPC_Pigeon.Idle" ); + } +}; + +#endif // NPC_CROW_H |