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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/npc_combines.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/npc_combines.h')
| -rw-r--r-- | game/server/hl2/npc_combines.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/game/server/hl2/npc_combines.h b/game/server/hl2/npc_combines.h new file mode 100644 index 0000000..e9dc75b --- /dev/null +++ b/game/server/hl2/npc_combines.h @@ -0,0 +1,61 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef NPC_COMBINES_H +#define NPC_COMBINES_H +#ifdef _WIN32 +#pragma once +#endif + +#include "npc_combine.h" + +//========================================================= +// >> CNPC_CombineS +//========================================================= +class CNPC_CombineS : public CNPC_Combine +{ + DECLARE_CLASS( CNPC_CombineS, CNPC_Combine ); +#if HL2_EPISODIC + DECLARE_DATADESC(); +#endif + +public: + void Spawn( void ); + void Precache( void ); + void DeathSound( const CTakeDamageInfo &info ); + void PrescheduleThink( void ); + void BuildScheduleTestBits( void ); + int SelectSchedule ( void ); + float GetHitgroupDamageMultiplier( int iHitGroup, const CTakeDamageInfo &info ); + void HandleAnimEvent( animevent_t *pEvent ); + void OnChangeActivity( Activity eNewActivity ); + void Event_Killed( const CTakeDamageInfo &info ); + void OnListened(); + + void ClearAttackConditions( void ); + + bool m_fIsBlocking; + + bool IsLightDamage( const CTakeDamageInfo &info ); + bool IsHeavyDamage( const CTakeDamageInfo &info ); + + virtual bool AllowedToIgnite( void ) { return true; } + +private: + bool ShouldHitPlayer( const Vector &targetDir, float targetDist ); + +#if HL2_EPISODIC +public: + Activity NPC_TranslateActivity( Activity eNewActivity ); + +protected: + /// whether to use the more casual march anim in ep2_outland_05 + int m_iUseMarch; +#endif + +}; + +#endif // NPC_COMBINES_H |