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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/item_security.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/item_security.cpp')
| -rw-r--r-- | game/server/hl2/item_security.cpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/game/server/hl2/item_security.cpp b/game/server/hl2/item_security.cpp new file mode 100644 index 0000000..85d774b --- /dev/null +++ b/game/server/hl2/item_security.cpp @@ -0,0 +1,44 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +/* + +===== item_security.cpp ======================================================== + + handling for the security item +*/ + +#include "cbase.h" +#include "player.h" +//#include "weapons.h" +#include "gamerules.h" +#include "items.h" + +class CItemSecurity : public CItem +{ +public: + DECLARE_CLASS( CItemSecurity, CItem ); + + void Spawn( void ) + { + Precache( ); + SetModel( "models/w_security.mdl" ); + BaseClass::Spawn( ); + } + void Precache( void ) + { + PrecacheModel ("models/w_security.mdl"); + } + bool MyTouch( CBasePlayer *pPlayer ) + { + pPlayer->m_rgItems[ITEM_SECURITY] += 1; + return true; + } +}; + +LINK_ENTITY_TO_CLASS(item_security, CItemSecurity); + |