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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/item_security.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/hl2/item_security.cpp')
-rw-r--r--game/server/hl2/item_security.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/game/server/hl2/item_security.cpp b/game/server/hl2/item_security.cpp
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+++ b/game/server/hl2/item_security.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+/*
+
+===== item_security.cpp ========================================================
+
+ handling for the security item
+*/
+
+#include "cbase.h"
+#include "player.h"
+//#include "weapons.h"
+#include "gamerules.h"
+#include "items.h"
+
+class CItemSecurity : public CItem
+{
+public:
+ DECLARE_CLASS( CItemSecurity, CItem );
+
+ void Spawn( void )
+ {
+ Precache( );
+ SetModel( "models/w_security.mdl" );
+ BaseClass::Spawn( );
+ }
+ void Precache( void )
+ {
+ PrecacheModel ("models/w_security.mdl");
+ }
+ bool MyTouch( CBasePlayer *pPlayer )
+ {
+ pPlayer->m_rgItems[ITEM_SECURITY] += 1;
+ return true;
+ }
+};
+
+LINK_ENTITY_TO_CLASS(item_security, CItemSecurity);
+