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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/item_dynamic_resupply.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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diff --git a/game/server/hl2/item_dynamic_resupply.h b/game/server/hl2/item_dynamic_resupply.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ITEM_DYNAMIC_RESUPPLY_H
+#define ITEM_DYNAMIC_RESUPPLY_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+// Spawnflags
+#define SF_DYNAMICRESUPPLY_USE_MASTER 1
+#define SF_DYNAMICRESUPPLY_IS_MASTER 2
+#define SF_DYNAMICRESUPPLY_ALWAYS_SPAWN 4 // even if the player has met his target
+#define SF_DYNAMICRESUPPLY_FALLBACK_TO_VIAL 8 // If we fail to spawn anything, spawn a health vial
+#define SF_DYNAMICRESUPPLY_ALTERNATE_MASTER 16 // Don't assume role as master on activate, but don't think either
+
+float DynamicResupply_GetDesiredHealthPercentage( void );
+void DynamicResupply_InitFromAlternateMaster( CBaseEntity *pResupply, string_t iszMaster );
+
+#endif // ITEM_DYNAMIC_RESUPPLY_H