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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/item_dynamic_resupply.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/item_dynamic_resupply.h')
| -rw-r--r-- | game/server/hl2/item_dynamic_resupply.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/game/server/hl2/item_dynamic_resupply.h b/game/server/hl2/item_dynamic_resupply.h new file mode 100644 index 0000000..8c2d881 --- /dev/null +++ b/game/server/hl2/item_dynamic_resupply.h @@ -0,0 +1,25 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef ITEM_DYNAMIC_RESUPPLY_H +#define ITEM_DYNAMIC_RESUPPLY_H + +#ifdef _WIN32 +#pragma once +#endif + + +// Spawnflags +#define SF_DYNAMICRESUPPLY_USE_MASTER 1 +#define SF_DYNAMICRESUPPLY_IS_MASTER 2 +#define SF_DYNAMICRESUPPLY_ALWAYS_SPAWN 4 // even if the player has met his target +#define SF_DYNAMICRESUPPLY_FALLBACK_TO_VIAL 8 // If we fail to spawn anything, spawn a health vial +#define SF_DYNAMICRESUPPLY_ALTERNATE_MASTER 16 // Don't assume role as master on activate, but don't think either + +float DynamicResupply_GetDesiredHealthPercentage( void ); +void DynamicResupply_InitFromAlternateMaster( CBaseEntity *pResupply, string_t iszMaster ); + +#endif // ITEM_DYNAMIC_RESUPPLY_H |