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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/hl2_playerlocaldata.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/hl2_playerlocaldata.h')
| -rw-r--r-- | game/server/hl2/hl2_playerlocaldata.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/game/server/hl2/hl2_playerlocaldata.h b/game/server/hl2/hl2_playerlocaldata.h new file mode 100644 index 0000000..e4c8334 --- /dev/null +++ b/game/server/hl2/hl2_playerlocaldata.h @@ -0,0 +1,56 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HL2_PLAYERLOCALDATA_H +#define HL2_PLAYERLOCALDATA_H +#ifdef _WIN32 +#pragma once +#endif + +#include "networkvar.h" + +#include "hl_movedata.h" + +//----------------------------------------------------------------------------- +// Purpose: Player specific data for HL2 ( sent only to local player, too ) +//----------------------------------------------------------------------------- +class CHL2PlayerLocalData +{ +public: + // Save/restore + DECLARE_SIMPLE_DATADESC(); + DECLARE_CLASS_NOBASE( CHL2PlayerLocalData ); + DECLARE_EMBEDDED_NETWORKVAR(); + + CHL2PlayerLocalData(); + + CNetworkVar( float, m_flSuitPower ); + CNetworkVar( bool, m_bZooming ); + CNetworkVar( int, m_bitsActiveDevices ); + CNetworkVar( int, m_iSquadMemberCount ); + CNetworkVar( int, m_iSquadMedicCount ); + CNetworkVar( bool, m_fSquadInFollowMode ); + CNetworkVar( bool, m_bWeaponLowered ); + CNetworkVar( EHANDLE, m_hAutoAimTarget ); + CNetworkVar( Vector, m_vecAutoAimPoint ); + CNetworkVar( bool, m_bDisplayReticle ); + CNetworkVar( bool, m_bStickyAutoAim ); + CNetworkVar( bool, m_bAutoAimTarget ); +#ifdef HL2_EPISODIC + CNetworkVar( float, m_flFlashBattery ); + CNetworkVar( Vector, m_vecLocatorOrigin ); +#endif + + // Ladder related data + CNetworkVar( EHANDLE, m_hLadder ); + LadderMove_t m_LadderMove; +}; + +EXTERN_SEND_TABLE(DT_HL2Local); + + +#endif // HL2_PLAYERLOCALDATA_H |