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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/hl2_playerlocaldata.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/hl2/hl2_playerlocaldata.h')
-rw-r--r--game/server/hl2/hl2_playerlocaldata.h56
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diff --git a/game/server/hl2/hl2_playerlocaldata.h b/game/server/hl2/hl2_playerlocaldata.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HL2_PLAYERLOCALDATA_H
+#define HL2_PLAYERLOCALDATA_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "networkvar.h"
+
+#include "hl_movedata.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Player specific data for HL2 ( sent only to local player, too )
+//-----------------------------------------------------------------------------
+class CHL2PlayerLocalData
+{
+public:
+ // Save/restore
+ DECLARE_SIMPLE_DATADESC();
+ DECLARE_CLASS_NOBASE( CHL2PlayerLocalData );
+ DECLARE_EMBEDDED_NETWORKVAR();
+
+ CHL2PlayerLocalData();
+
+ CNetworkVar( float, m_flSuitPower );
+ CNetworkVar( bool, m_bZooming );
+ CNetworkVar( int, m_bitsActiveDevices );
+ CNetworkVar( int, m_iSquadMemberCount );
+ CNetworkVar( int, m_iSquadMedicCount );
+ CNetworkVar( bool, m_fSquadInFollowMode );
+ CNetworkVar( bool, m_bWeaponLowered );
+ CNetworkVar( EHANDLE, m_hAutoAimTarget );
+ CNetworkVar( Vector, m_vecAutoAimPoint );
+ CNetworkVar( bool, m_bDisplayReticle );
+ CNetworkVar( bool, m_bStickyAutoAim );
+ CNetworkVar( bool, m_bAutoAimTarget );
+#ifdef HL2_EPISODIC
+ CNetworkVar( float, m_flFlashBattery );
+ CNetworkVar( Vector, m_vecLocatorOrigin );
+#endif
+
+ // Ladder related data
+ CNetworkVar( EHANDLE, m_hLadder );
+ LadderMove_t m_LadderMove;
+};
+
+EXTERN_SEND_TABLE(DT_HL2Local);
+
+
+#endif // HL2_PLAYERLOCALDATA_H