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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/hl2_eventlog.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/hl2_eventlog.cpp')
| -rw-r--r-- | game/server/hl2/hl2_eventlog.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/game/server/hl2/hl2_eventlog.cpp b/game/server/hl2/hl2_eventlog.cpp new file mode 100644 index 0000000..ff2dc3c --- /dev/null +++ b/game/server/hl2/hl2_eventlog.cpp @@ -0,0 +1,61 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "cbase.h" +#include "../EventLog.h" +#include "KeyValues.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CHL2EventLog : public CEventLog +{ +private: + typedef CEventLog BaseClass; + +public: + virtual char const *Name() { return "CHL2EventLog"; } + + virtual ~CHL2EventLog() {}; + +public: + bool PrintEvent( IGameEvent * event ) // override virtual function + { + if ( BaseClass::PrintEvent( event ) ) + { + return true; + } + + if ( Q_strcmp(event->GetName(), "hl2_") == 0 ) + { + return PrintHL2Event( event ); + } + + return false; + } + +protected: + + bool PrintHL2Event( IGameEvent * event ) // print Mod specific logs + { + // const char * name = event->GetName() + Q_strlen("hl2_"); // remove prefix + + return false; + } + +}; + +static CHL2EventLog s_HL2EventLog; + +//----------------------------------------------------------------------------- +// Singleton access +//----------------------------------------------------------------------------- +IGameSystem* GameLogSystem() +{ + return &s_HL2EventLog; +} + |