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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/hl2_ai_network.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/hl2_ai_network.cpp')
| -rw-r--r-- | game/server/hl2/hl2_ai_network.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/game/server/hl2/hl2_ai_network.cpp b/game/server/hl2/hl2_ai_network.cpp new file mode 100644 index 0000000..4e2dc69 --- /dev/null +++ b/game/server/hl2/hl2_ai_network.cpp @@ -0,0 +1,26 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + + +#include "cbase.h" + +#include "ai_networkmanager.h" +#include "npc_strider.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CHL2NetworkBuildHelper : public CAI_NetworkBuildHelper +{ + DECLARE_CLASS( CHL2NetworkBuildHelper, CAI_NetworkBuildHelper ); + + void PostInitNodePosition( CAI_Network *pNetwork, CAI_Node *pNode ) + { + AdjustStriderNodePosition( pNetwork, pNode ); + } +}; + +LINK_ENTITY_TO_CLASS(ai_network_build_helper,CHL2NetworkBuildHelper); |