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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/hl2_ai_network.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/hl2/hl2_ai_network.cpp')
-rw-r--r--game/server/hl2/hl2_ai_network.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/game/server/hl2/hl2_ai_network.cpp b/game/server/hl2/hl2_ai_network.cpp
new file mode 100644
index 0000000..4e2dc69
--- /dev/null
+++ b/game/server/hl2/hl2_ai_network.cpp
@@ -0,0 +1,26 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+
+#include "cbase.h"
+
+#include "ai_networkmanager.h"
+#include "npc_strider.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CHL2NetworkBuildHelper : public CAI_NetworkBuildHelper
+{
+ DECLARE_CLASS( CHL2NetworkBuildHelper, CAI_NetworkBuildHelper );
+
+ void PostInitNodePosition( CAI_Network *pNetwork, CAI_Node *pNode )
+ {
+ AdjustStriderNodePosition( pNetwork, pNode );
+ }
+};
+
+LINK_ENTITY_TO_CLASS(ai_network_build_helper,CHL2NetworkBuildHelper);