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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/grenade_tripwire.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/hl2/grenade_tripwire.h')
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diff --git a/game/server/hl2/grenade_tripwire.h b/game/server/hl2/grenade_tripwire.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Tripmine
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TRIPWIRE_H
+#define TRIPWIRE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basegrenade_shared.h"
+
+class CRopeKeyframe;
+
+// ####################################################################
+// CTripwireHook
+//
+// This is what the tripwire shoots out at the end of the rope
+// ####################################################################
+class CTripwireHook : public CBaseAnimating
+{
+ DECLARE_DATADESC();
+public:
+ DECLARE_CLASS( CTripwireHook, CBaseAnimating );
+
+ EHANDLE m_hGrenade;
+ bool m_bAttached;
+
+ void Spawn( void );
+ void Precache( void );
+ bool CreateVPhysics( void );
+ void EndTouch( CBaseEntity *pOther );
+ void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity );
+};
+
+class CTripwireGrenade : public CBaseGrenade
+{
+public:
+ DECLARE_CLASS( CTripwireGrenade, CBaseGrenade );
+
+ CTripwireGrenade();
+ void Spawn( void );
+ void Precache( void );
+
+ int OnTakeDamage_Alive( const CTakeDamageInfo &info );
+
+ void WarningThink( void );
+ void PowerupThink( void );
+ void RopeBreakThink( void );
+ void FireThink( void );
+ void Event_Killed( const CTakeDamageInfo &info );
+ void Attach( void );
+
+ void MakeRope( void );
+ void BreakRope( void );
+ void ShakeRope( void );
+ void FireMissile(const Vector &vTargetPos);
+
+private:
+ float m_flPowerUp;
+ Vector m_vecDir;
+
+ int m_nMissileCount;
+
+ Vector m_vTargetPos;
+ Vector m_vTargetOffset;
+
+ CRopeKeyframe* m_pRope;
+ CTripwireHook* m_pHook;
+
+ DECLARE_DATADESC();
+};
+
+#endif //TRIPWIRE_H