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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/grenade_pathfollower.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/grenade_pathfollower.h')
| -rw-r--r-- | game/server/hl2/grenade_pathfollower.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/game/server/hl2/grenade_pathfollower.h b/game/server/hl2/grenade_pathfollower.h new file mode 100644 index 0000000..5b2247b --- /dev/null +++ b/game/server/hl2/grenade_pathfollower.h @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Projectile shot by wasteland scanner +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GRENADEPATHFOLLOWER_H +#define GRENADEPATHFOLLOWER_H + +#include "basegrenade_shared.h" + +class RocketTrail; + +class CGrenadePathfollower : public CBaseGrenade +{ +public: + DECLARE_CLASS( CGrenadePathfollower, CBaseGrenade ); + + static CGrenadePathfollower* CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner ); + + CHandle<RocketTrail> m_hRocketTrail; + CBaseEntity* m_pPathTarget; // path corner we are heading towards + float m_flFlySpeed; + string_t m_sFlySound; + float m_flNextFlySoundTime; + + Class_T Classify( void); + void Spawn( void ); + void AimThink( void ); + void GrenadeTouch( CBaseEntity *pOther ); + void Event_Killed( const CTakeDamageInfo &info ); + void Launch( float flLaunchSpeed, string_t sPathCornerName); + void PlayFlySound(void); + + void EXPORT Detonate(void); + + CGrenadePathfollower(void); + ~CGrenadePathfollower(void); + + virtual void Precache(); + + DECLARE_DATADESC(); +}; + +#endif //GRENADEPATHFOLLOWER_H |