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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/grenade_brickbat.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/grenade_brickbat.h')
| -rw-r--r-- | game/server/hl2/grenade_brickbat.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/game/server/hl2/grenade_brickbat.h b/game/server/hl2/grenade_brickbat.h new file mode 100644 index 0000000..d0456a6 --- /dev/null +++ b/game/server/hl2/grenade_brickbat.h @@ -0,0 +1,41 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Things thrown from the hand +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GRENADEBRICKBAT_H +#define GRENADEBRICKBAT_H + +#include "basegrenade_shared.h" + +enum BrickbatAmmo_t; + +class CGrenade_Brickbat : public CBaseGrenade +{ +public: + DECLARE_CLASS( CGrenade_Brickbat, CBaseGrenade ); + + virtual void Spawn( void ); + virtual void SpawnBrickbatWeapon( void ); + virtual void Detonate( void ) { return;}; + virtual bool CreateVPhysics(); + void BrickbatTouch( CBaseEntity *pOther ); + void BrickbatThink( void ); + + BrickbatAmmo_t m_nType; + bool m_bExplodes; + bool m_bBounceToFlat; // Bouncing to flatten + +public: + DECLARE_DATADESC(); +}; + +#endif //GRENADEBRICKBAT_H |