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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/grenade_brickbat.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/hl2/grenade_brickbat.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Things thrown from the hand
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADEBRICKBAT_H
+#define GRENADEBRICKBAT_H
+
+#include "basegrenade_shared.h"
+
+enum BrickbatAmmo_t;
+
+class CGrenade_Brickbat : public CBaseGrenade
+{
+public:
+ DECLARE_CLASS( CGrenade_Brickbat, CBaseGrenade );
+
+ virtual void Spawn( void );
+ virtual void SpawnBrickbatWeapon( void );
+ virtual void Detonate( void ) { return;};
+ virtual bool CreateVPhysics();
+ void BrickbatTouch( CBaseEntity *pOther );
+ void BrickbatThink( void );
+
+ BrickbatAmmo_t m_nType;
+ bool m_bExplodes;
+ bool m_bBounceToFlat; // Bouncing to flatten
+
+public:
+ DECLARE_DATADESC();
+};
+
+#endif //GRENADEBRICKBAT_H