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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/func_bulletshield.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/func_bulletshield.h')
| -rw-r--r-- | game/server/hl2/func_bulletshield.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/game/server/hl2/func_bulletshield.h b/game/server/hl2/func_bulletshield.h new file mode 100644 index 0000000..dcbb1e3 --- /dev/null +++ b/game/server/hl2/func_bulletshield.h @@ -0,0 +1,68 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef FUNC_BULLETSHIELD_H +#define FUNC_BULLETSHIELD_H +#ifdef _WIN32 +#pragma once +#endif + +//!! replace this with generic start enabled/disabled +#define SF_WALL_START_OFF 0x0001 +#define SF_IGNORE_PLAYERUSE 0x0002 + +#include "modelentities.h" + +//----------------------------------------------------------------------------- +// Purpose: shield that stops bullets, but not other objects +// enabled state: brush is visible +// disabled staute: brush not visible +//----------------------------------------------------------------------------- +class CFuncBulletShield : public CFuncBrush +{ +public: + DECLARE_CLASS( CFuncBulletShield, CFuncBrush ); + DECLARE_DATADESC(); + + virtual void Spawn( void ); + + bool TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace ); + /* + bool CreateVPhysics( void ); + + virtual int ObjectCaps( void ) { return HasSpawnFlags(SF_IGNORE_PLAYERUSE) ? BaseClass::ObjectCaps() : BaseClass::ObjectCaps() | FCAP_IMPULSE_USE; } + + virtual int DrawDebugTextOverlays( void ); + + void TurnOff( void ); + void TurnOn( void ); + + // Input handlers + void InputTurnOff( inputdata_t &inputdata ); + void InputTurnOn( inputdata_t &inputdata ); + void InputToggle( inputdata_t &inputdata ); + + enum BrushSolidities_e { + BRUSHSOLID_TOGGLE = 0, + BRUSHSOLID_NEVER = 1, + BRUSHSOLID_ALWAYS = 2, + }; + + BrushSolidities_e m_iSolidity; + int m_iDisabled; + bool m_bSolidBsp; + string_t m_iszExcludedClass; + bool m_bInvertExclusion; + + DECLARE_DATADESC(); + + virtual bool IsOn( void ); + */ +}; + + +#endif // MODELENTITIES_H |