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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/env_speaker.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/env_speaker.h')
| -rw-r--r-- | game/server/hl2/env_speaker.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/game/server/hl2/env_speaker.h b/game/server/hl2/env_speaker.h new file mode 100644 index 0000000..20fbeb6 --- /dev/null +++ b/game/server/hl2/env_speaker.h @@ -0,0 +1,54 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef ENV_SPEAKER_H +#define ENV_SPEAKER_H +#ifdef _WIN32 +#pragma once +#endif + +// =================================================================================== +// +// Speaker class. Used for announcements per level, for door lock/unlock spoken voice. +// + +class CSpeaker : public CPointEntity +{ +public: + DECLARE_CLASS( CSpeaker, CPointEntity ); + + void Spawn( void ); + void Precache( void ); + + DECLARE_DATADESC(); + + virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } + + virtual IResponseSystem *GetResponseSystem() { return m_pInstancedResponseSystem; } + + virtual int Save( ISave &save ); + virtual int Restore( IRestore &restore ); + +protected: + + void SpeakerThink( void ); + + void InputToggle( inputdata_t &inputdata ); + + float m_delayMin; + float m_delayMax; + + string_t m_iszRuleScriptFile; + string_t m_iszConcept; + IResponseSystem *m_pInstancedResponseSystem; + +public: + + void InputTurnOff( inputdata_t &inputdata ); + void InputTurnOn( inputdata_t &inputdata ); +}; + +#endif // ENV_SPEAKER_H |