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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/ai_goal_police.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/hl2/ai_goal_police.h')
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diff --git a/game/server/hl2/ai_goal_police.h b/game/server/hl2/ai_goal_police.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef AI_GOAL_POLICE_H
+#define AI_GOAL_POLICE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CAI_PoliceGoal : public CBaseEntity
+{
+public:
+
+ DECLARE_CLASS( CAI_PoliceGoal, CBaseEntity );
+
+ CAI_PoliceGoal( void );
+
+ float GetRadius( void );
+ CBaseEntity *GetTarget( void );
+
+ bool ShouldKnockOutTarget( const Vector &targetPos, bool bTargetVisible ); // If the target should be knocked out
+ void KnockOutTarget( CBaseEntity *pTarget ); // Send an output that we've knocked out this target
+ bool ShouldRemainAtPost( void );
+
+ void InputEnableKnockOut( inputdata_t &data );
+ void InputDisableKnockOut( inputdata_t &data );
+
+ void FireWarningLevelOutput( int level );
+
+ float m_flRadius;
+ EHANDLE m_hTarget;
+ string_t m_iszTarget;
+ bool m_bOverrideKnockOut;
+
+ COutputEvent m_OnKnockOut;
+ COutputEvent m_OnFirstWarning;
+ COutputEvent m_OnSecondWarning;
+ COutputEvent m_OnLastWarning;
+ COutputEvent m_OnSupressingTarget;
+
+ DECLARE_DATADESC();
+};
+
+#define SF_POLICE_GOAL_KNOCKOUT_BEHIND (1<<1) // Knockout a target that's behind the plane that cuts perpendicularly through us
+#define SF_POLICE_GOAL_DO_NOT_LEAVE_POST (1<<2) // Cop will not come off his policing goal, even when angered
+
+#endif // AI_GOAL_POLICE_H