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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl1/hl1mp_player.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl1/hl1mp_player.h')
| -rw-r--r-- | game/server/hl1/hl1mp_player.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/game/server/hl1/hl1mp_player.h b/game/server/hl1/hl1mp_player.h new file mode 100644 index 0000000..5ada43f --- /dev/null +++ b/game/server/hl1/hl1mp_player.h @@ -0,0 +1,87 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#ifndef HL1MP_PLAYER_H +#define HL1MP_PLAYER_H +#pragma once + +#include "cbase.h" +#include "hl1_player_shared.h" +#include "hl1_player.h" +#include "takedamageinfo.h" + + +class CHL1MP_Player; + + +//============================================================================= +// >> HL1MP_Player +//============================================================================= +class CHL1MP_Player : public CHL1_Player +{ +public: + DECLARE_CLASS( CHL1MP_Player, CHL1_Player ); + DECLARE_SERVERCLASS(); + + CHL1MP_Player(); + ~CHL1MP_Player( void ); + + virtual void Event_Killed( const CTakeDamageInfo &info ); + virtual void Spawn( void ); + virtual void PostThink( void ); + virtual void SetAnimation( PLAYER_ANIM playerAnim ); + void GiveDefaultItems( void ); + void CreateRagdollEntity( void ); + void UpdateOnRemove( void ); + virtual bool BecomeRagdollOnClient( const Vector &force ) { return true; }; + virtual void CreateCorpse( void ); + + virtual bool BumpWeapon( CBaseCombatWeapon *pWeapon ); + + virtual void ChangeTeam( int iTeamNum ) OVERRIDE; + + void SetPlayerTeamModel( void ); + + float GetNextModelChangeTime( void ) { return m_flNextModelChangeTime; } + float GetNextTeamChangeTime( void ) { return m_flNextTeamChangeTime; } + + void SetPlayerModel( void ); + + void DoAnimationEvent( PlayerAnimEvent_t event, int nData = 0 ); + + virtual bool StartObserverMode (int mode) + { + if ( !IsHLTV() ) + return false; + return BaseClass::StartObserverMode( mode ); + } + + void DetonateSatchelCharges( void ); + + CNetworkVar( int, m_iRealSequence ); + +private: + CNetworkHandle( CBaseEntity, m_hRagdoll ); + CNetworkVar( int, m_iSpawnInterpCounter ); + CNetworkQAngle( m_angEyeAngles ); + + IHL1MPPlayerAnimState* m_PlayerAnimState; + float m_flNextModelChangeTime; + float m_flNextTeamChangeTime; +}; + +inline CHL1MP_Player *ToHL1MPPlayer( CBaseEntity *pEntity ) +{ + if ( !pEntity || !pEntity->IsPlayer() ) + return NULL; + + return dynamic_cast<CHL1MP_Player*>( pEntity ); +} + + +#endif //HL1MP_PLAYER_H |