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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl1/hl1mp_player.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/hl1/hl1mp_player.h')
-rw-r--r--game/server/hl1/hl1mp_player.h87
1 files changed, 87 insertions, 0 deletions
diff --git a/game/server/hl1/hl1mp_player.h b/game/server/hl1/hl1mp_player.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef HL1MP_PLAYER_H
+#define HL1MP_PLAYER_H
+#pragma once
+
+#include "cbase.h"
+#include "hl1_player_shared.h"
+#include "hl1_player.h"
+#include "takedamageinfo.h"
+
+
+class CHL1MP_Player;
+
+
+//=============================================================================
+// >> HL1MP_Player
+//=============================================================================
+class CHL1MP_Player : public CHL1_Player
+{
+public:
+ DECLARE_CLASS( CHL1MP_Player, CHL1_Player );
+ DECLARE_SERVERCLASS();
+
+ CHL1MP_Player();
+ ~CHL1MP_Player( void );
+
+ virtual void Event_Killed( const CTakeDamageInfo &info );
+ virtual void Spawn( void );
+ virtual void PostThink( void );
+ virtual void SetAnimation( PLAYER_ANIM playerAnim );
+ void GiveDefaultItems( void );
+ void CreateRagdollEntity( void );
+ void UpdateOnRemove( void );
+ virtual bool BecomeRagdollOnClient( const Vector &force ) { return true; };
+ virtual void CreateCorpse( void );
+
+ virtual bool BumpWeapon( CBaseCombatWeapon *pWeapon );
+
+ virtual void ChangeTeam( int iTeamNum ) OVERRIDE;
+
+ void SetPlayerTeamModel( void );
+
+ float GetNextModelChangeTime( void ) { return m_flNextModelChangeTime; }
+ float GetNextTeamChangeTime( void ) { return m_flNextTeamChangeTime; }
+
+ void SetPlayerModel( void );
+
+ void DoAnimationEvent( PlayerAnimEvent_t event, int nData = 0 );
+
+ virtual bool StartObserverMode (int mode)
+ {
+ if ( !IsHLTV() )
+ return false;
+ return BaseClass::StartObserverMode( mode );
+ }
+
+ void DetonateSatchelCharges( void );
+
+ CNetworkVar( int, m_iRealSequence );
+
+private:
+ CNetworkHandle( CBaseEntity, m_hRagdoll );
+ CNetworkVar( int, m_iSpawnInterpCounter );
+ CNetworkQAngle( m_angEyeAngles );
+
+ IHL1MPPlayerAnimState* m_PlayerAnimState;
+ float m_flNextModelChangeTime;
+ float m_flNextTeamChangeTime;
+};
+
+inline CHL1MP_Player *ToHL1MPPlayer( CBaseEntity *pEntity )
+{
+ if ( !pEntity || !pEntity->IsPlayer() )
+ return NULL;
+
+ return dynamic_cast<CHL1MP_Player*>( pEntity );
+}
+
+
+#endif //HL1MP_PLAYER_H