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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl1/hl1_npc_hornet.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl1/hl1_npc_hornet.h')
| -rw-r--r-- | game/server/hl1/hl1_npc_hornet.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/game/server/hl1/hl1_npc_hornet.h b/game/server/hl1/hl1_npc_hornet.h new file mode 100644 index 0000000..0f8ccc6 --- /dev/null +++ b/game/server/hl1/hl1_npc_hornet.h @@ -0,0 +1,76 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef NPC_HORNET_H +#define NPC_HORNET_H + +#include "hl1_ai_basenpc.h" + +//========================================================= +// Hornets +//========================================================= + +//========================================================= +// Hornet Defines +//========================================================= +#define HORNET_TYPE_RED 0 +#define HORNET_TYPE_ORANGE 1 +#define HORNET_RED_SPEED (float)600 +#define HORNET_ORANGE_SPEED (float)800 + +extern int iHornetPuff; + +//========================================================= +// Hornet - this is the projectile that the Alien Grunt fires. +//========================================================= +class CNPC_Hornet : public CHL1BaseNPC +{ + DECLARE_CLASS( CNPC_Hornet, CHL1BaseNPC ); +public: + + void Spawn( void ); + void Precache( void ); + Class_T Classify ( void ); + Disposition_t IRelationType(CBaseEntity *pTarget); + + void DieTouch ( CBaseEntity *pOther ); + void DartTouch( CBaseEntity *pOther ); + void TrackTouch ( CBaseEntity *pOther ); + void TrackTarget ( void ); + void StartDart ( void ); + void IgniteTrail( void ); + void StartTrack(void); + + + virtual unsigned int PhysicsSolidMaskForEntity( void ) const; + virtual bool ShouldGib( const CTakeDamageInfo &info ) { return false; } + + /* virtual int Save( CSave &save ); + virtual int Restore( CRestore &restore ); + static TYPEDESCRIPTION m_SaveData[]; + + + void EXPORT StartTrack ( void ); + + void EXPORT TrackTarget ( void ); + void EXPORT TrackTouch ( CBaseEntity *pOther ); + void EXPORT DartTouch( CBaseEntity *pOther ); + + + int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );*/ + + float m_flStopAttack; + int m_iHornetType; + float m_flFlySpeed; + int m_flDamage; + + DECLARE_DATADESC(); + + Vector m_vecEnemyLKP; +}; + +#endif //NPC_HORNET_H
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