summaryrefslogtreecommitdiff
path: root/game/server/hl1/hl1_npc_bullsquid.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl1/hl1_npc_bullsquid.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/hl1/hl1_npc_bullsquid.h')
-rw-r--r--game/server/hl1/hl1_npc_bullsquid.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/game/server/hl1/hl1_npc_bullsquid.h b/game/server/hl1/hl1_npc_bullsquid.h
new file mode 100644
index 0000000..1f7a52d
--- /dev/null
+++ b/game/server/hl1/hl1_npc_bullsquid.h
@@ -0,0 +1,68 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef NPC_BULLSQUID_H
+#define NPC_BULLSQUID_H
+
+#include "hl1_ai_basenpc.h"
+
+
+class CNPC_Bullsquid : public CHL1BaseNPC
+{
+ DECLARE_CLASS( CNPC_Bullsquid, CHL1BaseNPC );
+
+public:
+ void Spawn( void );
+ void Precache( void );
+ Class_T Classify( void );
+
+ void IdleSound( void );
+ void PainSound( const CTakeDamageInfo &info );
+ void AlertSound( void );
+ void DeathSound( const CTakeDamageInfo &info );
+ void AttackSound( void );
+
+ float MaxYawSpeed( void );
+
+ void HandleAnimEvent( animevent_t *pEvent );
+
+ int RangeAttack1Conditions( float flDot, float flDist );
+ int MeleeAttack1Conditions( float flDot, float flDist );
+ int MeleeAttack2Conditions( float flDot, float flDist );
+
+ bool FValidateHintType ( CAI_Hint *pHint );
+ void RemoveIgnoredConditions( void );
+ Disposition_t IRelationType( CBaseEntity *pTarget );
+ int OnTakeDamage_Alive( const CTakeDamageInfo &inputInfo );
+
+ int GetSoundInterests ( void );
+ void RunAI ( void );
+ virtual void OnListened ( void );
+
+ int SelectSchedule( void );
+ int TranslateSchedule( int scheduleType );
+
+ bool FInViewCone ( Vector pOrigin );
+ bool FVisible ( Vector vecOrigin );
+
+ void StartTask ( const Task_t *pTask );
+ void RunTask ( const Task_t *pTask );
+
+ NPC_STATE SelectIdealState ( void );
+
+ DEFINE_CUSTOM_AI;
+ DECLARE_DATADESC()
+
+private:
+
+ bool m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time.
+ float m_flLastHurtTime;// we keep track of this, because if something hurts a squid, it will forget about its love of headcrabs for a while.
+ float m_flNextSpitTime;// last time the bullsquid used the spit attack.
+ float m_flHungryTime;// set this is a future time to stop the monster from eating for a while.
+
+};
+#endif // NPC_BULLSQUID_H \ No newline at end of file