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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hierarchy.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hierarchy.h')
| -rw-r--r-- | game/server/hierarchy.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/game/server/hierarchy.h b/game/server/hierarchy.h new file mode 100644 index 0000000..874f5ad --- /dev/null +++ b/game/server/hierarchy.h @@ -0,0 +1,26 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Contains the set of functions for manipulating entity hierarchies. +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef HIERARCHY_H +#define HIERARCHY_H +#ifdef _WIN32 +#pragma once +#endif + +#include "utlvector.h" + +class CBaseEntity; + +void UnlinkFromParent( CBaseEntity *pRemove ); +void TransferChildren( CBaseEntity *pOldParent, CBaseEntity *pNewParent ); +void LinkChild( CBaseEntity *pParent, CBaseEntity *pChild ); +void UnlinkAllChildren( CBaseEntity *pParent ); +int GetAllChildren( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list ); +bool EntityIsParentOf( CBaseEntity *pParent, CBaseEntity *pEntity ); +int GetAllInHierarchy( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list ); + +#endif // HIERARCHY_H |