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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hierarchy.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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diff --git a/game/server/hierarchy.h b/game/server/hierarchy.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Contains the set of functions for manipulating entity hierarchies.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HIERARCHY_H
+#define HIERARCHY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "utlvector.h"
+
+class CBaseEntity;
+
+void UnlinkFromParent( CBaseEntity *pRemove );
+void TransferChildren( CBaseEntity *pOldParent, CBaseEntity *pNewParent );
+void LinkChild( CBaseEntity *pParent, CBaseEntity *pChild );
+void UnlinkAllChildren( CBaseEntity *pParent );
+int GetAllChildren( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list );
+bool EntityIsParentOf( CBaseEntity *pParent, CBaseEntity *pEntity );
+int GetAllInHierarchy( CBaseEntity *pParent, CUtlVector<CBaseEntity *> &list );
+
+#endif // HIERARCHY_H