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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/grenadethrown.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/grenadethrown.cpp')
-rw-r--r--game/server/grenadethrown.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/game/server/grenadethrown.cpp b/game/server/grenadethrown.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+/*
+
+===== grenade_base.cpp ========================================================
+
+ Base Handling for all the player's grenades
+
+*/
+#include "cbase.h"
+#include "grenadethrown.h"
+#include "ammodef.h"
+#include "vstdlib/random.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// Precaches a grenade and ensures clients know of it's "ammo"
+void UTIL_PrecacheOtherGrenade( const char *szClassname )
+{
+ CBaseEntity *pEntity = CreateEntityByName( szClassname );
+ if ( !pEntity )
+ {
+ Msg( "NULL Ent in UTIL_PrecacheOtherGrenade\n" );
+ return;
+ }
+
+ CThrownGrenade *pGrenade = dynamic_cast<CThrownGrenade *>( pEntity );
+
+ if (pGrenade)
+ {
+ pGrenade->Precache( );
+ }
+
+ UTIL_Remove( pEntity );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Setup basic values for Thrown grens
+//-----------------------------------------------------------------------------
+void CThrownGrenade::Spawn( void )
+{
+ // point sized, solid, bouncing
+ SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
+ SetSolid( SOLID_BBOX );
+ UTIL_SetSize(this, vec3_origin, vec3_origin);
+
+ // Movement
+ SetGravity( UTIL_ScaleForGravity( 648 ) );
+ SetFriction(0.6);
+ QAngle angles;
+ VectorAngles( GetAbsVelocity(), angles );
+ SetLocalAngles( angles );
+ QAngle vecAngVel( random->RandomFloat ( -100, -500 ), 0, 0 );
+ SetLocalAngularVelocity( vecAngVel );
+
+ SetTouch( &CThrownGrenade::BounceTouch );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Throw the grenade.
+// Input : vecOrigin - Starting position
+// vecVelocity - Starting velocity
+// flExplodeTime - Time at which to detonate
+//-----------------------------------------------------------------------------
+void CThrownGrenade::Thrown( Vector vecOrigin, Vector vecVelocity, float flExplodeTime )
+{
+ // Throw
+ SetLocalOrigin( vecOrigin );
+ SetAbsVelocity( vecVelocity );
+
+ // Explode in 3 seconds
+ SetThink( &CThrownGrenade::Detonate );
+ SetNextThink( gpGlobals->curtime + flExplodeTime );
+}
+